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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Sep 2011
Posts: 22
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Hello all,
I just joined the site as I'm hoping to learn some new tactics from fellow SH3 players. I have been playing SH3 off and on for the last 5 years and I absolutely love the game. ![]() Anyways, I wanted to share a sweet spot that I found while patrolling the waters NW of Gibraltar. I call this area "Tanker Alley" as I have encountered a never ending parade of Tankers on this route. Tanker Alley is located in the NE quadrant of CF33. Go 12.3 Kms south of the Northern boundary of CF33(NE) and 45 Kms West of the Eastern boundary of CF33(NE) when measured at a scale of 0-13 Kms. I'm playing vanilla SH3 so I don't know if this sweet spot well work with GWX. I have completely cleaned house in this area as every 6-8 hours a tanker or 2 will come by like clockwork at the exact same bearing. The Tankers are all of US origin and they are usually T2's and T3's with no escorts. ![]() I have created a reference map to help you pinpoint the sweet spot. Let me know if you're having trouble finding the sweet spot and please let me know how you make out. ![]() ![]() Thanks, Zak Last edited by Uboat-48; 09-12-11 at 11:36 PM. |
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#2 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
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Is it on stock game or GWX?
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#3 | |
Navy Seal
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#4 |
SUBSIM Newsman
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@Uboat-48. Welcome to SubSim,
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#5 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
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This definitely hits the spot...
![]() Welcome aboard Zak! ![]()
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"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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#6 |
Chief of the Boat
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wouldn't be so accurate in GWX because waypoints have been reandomised in a great many areas.
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#7 |
Lieutenant
![]() Join Date: Aug 2011
Location: New York City
Posts: 261
Downloads: 101
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i got a question about the map , is it possible to super impose the nautical lon lat system on top of the german grid system?
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"A few stood against many that is all that matters" |
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#8 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
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The borders of the grids in the game are parallel to latitude and longitude lines. I just don't understand what you mean to gain from it.
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My site downloads: https://ricojansen.nl/downloads |
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#9 | |
Watch
![]() Join Date: Sep 2011
Posts: 22
Downloads: 11
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I'm now able to hit the sweet spot on every patrol by using the measurement rulers in game. |
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#10 |
Watch
![]() Join Date: Sep 2011
Posts: 22
Downloads: 11
Uploads: 0
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Does anyone know which port city these US tankers are originating from and which port city they are heading to?
I only know that they intersect my point at a specific bearing but I would be very interested to know the start and end points. It's very strange that every single tanker is of US origin. |
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#11 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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__________________
"The whole problem with the world is that fools and fanatics are always so certain of themselves, and wiser people are so full of doubts." - Bertrand Russell. ![]() ![]() ![]() |
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