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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Im curious to find out what you guys like/dislike in SH5 campaign. For example, among many others, my biggest frustration was generated by 3 missions: the carrier from TG, the BB from op. Weserubung and the 5 troop transport from Winstons special. Most stupid mission, hunting a HK group in BP. Most annoying campaign, MNostrum.
So how you imagine a good SH campaign, what was good, what can be improved etc. /discuss |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#3 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Zedi, you're absolutely right! Campaign in SH5 just crazy. I was particularly disappointed Mare Nostrum (back and forth through Gibraltar as on the avenue
![]() ![]() ![]() In my understanding, the campaign requires a complete redesign. ![]()
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#4 |
The Old Man
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My #1 issue from the very start was you are unable to select what Type U-Boat you command. When new boat becomes available, what Type is it? All you know is that a new boat is available, do you want to use it, Yes/No...
Then as I begin to research this a little, I am disturbed to find the lack of missions on a U-Boat Class/Flotilla basis. The Campaign has Specific Missions. Those Missions may or may not require special feature of a U-Boat, such as range ability. This prevents using, say, Type-II(When/If available) during the Western Approaches Date/Time era because no missions exits during that time that the Type-II class would be able to complete. Re-Supply at sea(Why so stingy). Did Type-VII U-Boats really act as re-supply vessel for other Type-VII u-boats? Were these resupply U-Boats new skippers on training missions? Maybe only use Surface Resupply Ships until after dates that the Type-XIV Milk Cows were deployed. My history knowlege is weak in this area but something does not seem right. If I use most of my fuel to deploy to patrol area, how is same clsss boat going to be waiting there with weapons and fuel for me? Also, maybe contact Privateer for permission to use Type-XIV Milk Cow Model (AKA: Fat Bottom Girl) as AI-Resupply Vessel. |
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#5 |
Navy Seal
![]() Join Date: Nov 2005
Location: Houston, TX
Posts: 9,404
Downloads: 105
Uploads: 1
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Unless you're order to support a special mission (Bismarck, Invasion of Norway, Drumbeat) the campaign goals should always be the same, IMO - sink merchant tonnage. As much as you can. The idea of sinking a specific type or number of ships is not really historical.
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They don’t think it be like it is, but it do. Want more U-boat Kaleun portraits for your SH3 Commander Profiles? Download the SH3 Commander Portrait Pack here. |
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#6 |
Ace of the deep .
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What i like about the campaign in sh5 is that people can work on black may . Someone else can work on happy times etc .
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#7 |
Navy Dude
![]() Join Date: Jan 2006
Location: Made in Vermont
Posts: 178
Downloads: 137
Uploads: 0
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I for one would love a reworked campaign, I think going to a SH3 style or even a SH4 style game would be best.
I like the special missions you get in SH4, they never seemed like a stupid use for a submarine to me and you could always go back to sinking tonnage after without feeling like you are not following what the game wants. It would be nice if we just did not need to hunt warships...that is just silly. Mike
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I think we lost em...hey whats that pinging sound? |
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#8 |
Rear Admiral
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Trouble with that, as far as the ATO is concerned, is historical accuracy, if one was to be overly concerned about it. Frankly, I have the impression all most people want from their Uboat game, is a set of grid coordinates.
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#9 | |
Grey Wolf
![]() Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
Downloads: 544
Uploads: 0
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I second that. Couldn't have said it better myself. |
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#10 | ||||
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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I was expecting much more hate/passion over this subject as the campaign is the core of the game. Is what keep us playing or leaving.
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These days I found out why we have time by time issues with the resupply and tbh, it was a very nice surprise. If is anything brilliant in SH5, thats the campaign, its a really amazing piece of work. The supply ships/milkcows are "living" things! That means, they patrol the sea for a very long time period and then head back to base for refit. This is the reason why many times the resupply is denied. If is no supply ship in the area, its logical to be denied on the resupply request, but if is one close enough you will have his coordinate. There are about 3 supply ship constantly patrolling the seas trying to cover a huge map, they go from N Atlantic down to south, back in North Sea and return to base. And this sounds very realistic and historical to me. And do not forget, they can be eliminated by the enemy if they encounter a task force. And as far as I know, there were only 10 milkcows in ww2 and a couple of tankers, the most hunted ships in that era. So this part is not a bug, but a feature. A nice one. Read more here Quote:
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But thats correct, hunting capital ships is silly. If we encounter one and we engage it, should be our call, not a mission objective. Also hunting a particular ship in the world oceans.. thats just crazy. Is what Ive done in Open Horizons, remove every capital ship hunt and replacing them with missions more appropriate for a submarine. Hard ones that makes you bleed. Just curious.. in Total Germany, instead of hunting a carrier in the middle of nowhere what would be a better option? Just having a tonnage mission in the same area? |
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#11 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#12 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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I think the Campaign area is superb, including mare nostrom, but I think that the objectives are rather ridiculous in terms of needing to sink 2 aircraft carriers, battleships etc.
The other issue which is generally missing in the game and was in SH3 too, is the receipt of radio messages, which I realise are historic, but meaningless in pursuit of the mission objectives. I would find the receipt of orders that one has to act on during the campaign to be the most meaningful and realistic addition that could be made (in addition to the superb work done so far). ![]() |
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#13 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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#14 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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I want if to be realistic. But yet I have no idea what orders the uboats had. I also have not got far into the campaign, But I've read alot in these forums about how you have to sink X amout of Y ship. I know that I dont want goals like sink 6 of this type of ship. (As I very much doubt that uboats had orders to go sink 6 troop transporters). I liked how it was in SH3 (go patrol quadrant CE for 72hrs) And maybe add a few spy drop offs or similar. (As IMO this feels more realistic) Oh I'd like to see that annoying tutorial from the start removed too. Are you going to mod the campaign??? I hope so. But I understand that this is alot of work.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#15 |
Electrician's Mate
![]() Join Date: May 2010
Posts: 137
Downloads: 190
Uploads: 0
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I think I dislike that the game tries to simulate Battle of Atlantic in general only. I guess most people like the idea of free campaign, wolfpacks, sinking tonage. This is all good but I regret there are no subtle planned missions in the game exept for one or two photo shots. I would like to:
1. Set the automatic weather stations/deploy weather baloons in the Arctic, supply secret bases 2. rescue missions, desant agents 3. demolish costal facilities with deck gun, attack allied weather stations for example 4. mining 5. some fictional missions would be appreciated ![]() ![]() |
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