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Old 06-22-11, 03:39 AM   #1
Alpha Von Burg
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Default Weather issus

Do you know how when you time compress your game and all of a sudden it start rainging and you don't know about it.

I was wondering if there is a mod that will let you know that the weather has changed, so one may respond to the situation accordingly.

Just wondering...
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Old 06-22-11, 04:57 AM   #2
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Just try 'H.Sie's realism- and gameplayrelated hardcode fixes'
Among other very useful options (like the WatchOfficer moving to the Conning Deck automatically after submerging) it lets your Watch Officer give you a warning when it's suddenly foggy. It's a stickied thread in the Sh3 Mods Workshop.
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Old 06-23-11, 01:44 AM   #3
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My original install used to cut to TCx1 for every weather change, my present install doesn't.
Not sure which of those I prefer.

Too bad they didn't think to include a weather advisory above the nav chart.
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Old 06-23-11, 02:05 AM   #4
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Too bad they didn't think to include a weather advisory above the nav chart.
Now that would be an absolutely great mod, if someone knew how to change the messaging system so that everytime the weather changes the Watch officer would give a warning.
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Old 06-23-11, 04:50 AM   #5
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Originally Posted by Bakkels View Post
Just try 'H.Sie's realism- and gameplayrelated hardcode fixes'
Among other very useful options (like the WatchOfficer moving to the Conning Deck automatically after submerging) it lets your Watch Officer give you a warning when it's suddenly foggy. It's a stickied thread in the Sh3 Mods Workshop.

Thanks, this is exactly what I have been looking for. In fact more that what I have been looking for. Thanks

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Old 06-23-11, 04:55 AM   #6
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While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.

any opinion to this...
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Old 06-23-11, 06:02 AM   #7
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In one of my installs the wind speed can go up to 99 knots but that is because the file is modded to allow the deck gun to be manned in any weather condition.

The ingame windspeeds aren't totally realistic but designed more to aid the parameters necessary for the games options.
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Old 06-23-11, 02:23 PM   #8
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Quote:
Originally Posted by Alpha Von Burg View Post
And in the game the max wind speed would seem to be only 15 knots.

any opinion to this...
Check out this post:

http://www.subsim.com/radioroom/show...&postcount=210

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Old 06-23-11, 03:08 PM   #9
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Quote:
Originally Posted by Alpha Von Burg View Post
While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.

any opinion to this...
15 m/s ~ 30 knots
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Old 06-23-11, 03:35 PM   #10
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I'd like to see hurricane force winds in SH3.
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Old 06-23-11, 03:53 PM   #11
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Quote:
Originally Posted by Alpha Von Burg View Post
While we are talking about weather here, I know from weather reports wind speeds can go up to 30 knots, perhpas more. And in the game the max wind speed would seem to be only 15 knots.

any opinion to this...
As TorpX said, it's not 15 knots, it's 15 meters/second, which is exactly 29.2 knots. SH3 Commander incorporated the old Big Waves mod, which doubled the size of the waves at any given wind speed, which means that a 15 m/s wind will give waves the equivalent of a 60-knot hurricane. If you choose 'Seasonal' then the waves will be standard height in June and July, 1.25 in April, May, August and September, 1.5 in February, March, October and November, and 2 (actually 1.85) in January and December.

Every day I file a patrol report with my 4-digit grid location, course, speed, wind, Beaufort State and wave height. To vary it up I first get the wind speed from the Watch Officer. I then roll a die:
1 = 2 m/s slower than he said.
2 = 1 m/s slower.
3-4 = Same.
5 = 1 m/s faster than he said.
6 = 2 m/s faster.

I then multiply that number by the Seasonal factor and look up that number on my handy-dandy copy of the Beaufort chart, which gives me sea state and wave height. It also gives a number that matches pretty well with what I see the ocean doing.
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Old 06-27-11, 12:48 PM   #12
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Quote:
Originally Posted by Sailor Steve View Post
As TorpX said, it's not 15 knots, it's 15 meters/second, which is exactly 29.2 knots. SH3 Commander incorporated the old Big Waves mod, which doubled the size of the waves at any given wind speed, which means that a 15 m/s wind will give waves the equivalent of a 60-knot hurricane. If you choose 'Seasonal' then the waves will be standard height in June and July, 1.25 in April, May, August and September, 1.5 in February, March, October and November, and 2 (actually 1.85) in January and December.

Every day I file a patrol report with my 4-digit grid location, course, speed, wind, Beaufort State and wave height. To vary it up I first get the wind speed from the Watch Officer. I then roll a die:
1 = 2 m/s slower than he said.
2 = 1 m/s slower.
3-4 = Same.
5 = 1 m/s faster than he said.
6 = 2 m/s faster.

I then multiply that number by the Seasonal factor and look up that number on my handy-dandy copy of the Beaufort chart, which gives me sea state and wave height. It also gives a number that matches pretty well with what I see the ocean doing.
Thanks Steve, a very nice post Great information here. I will start trying the same kind of approach and see if I like it.
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Old 06-27-11, 12:51 PM   #13
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Quote:
Originally Posted by jimbuna View Post
In one of my installs the wind speed can go up to 99 knots but that is because the file is modded to allow the deck gun to be manned in any weather condition.

The ingame windspeeds aren't totally realistic but designed more to aid the parameters necessary for the games options.
Jim! This is interesting about being able to change the wind speed, it is in scen.dat file or what changes are made, if it goes
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Old 06-27-11, 01:34 PM   #14
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Sorry I meant to say 'storm conditions'
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Old 06-27-11, 01:36 PM   #15
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OK! Thanks.
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