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#1 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hey guys i really need some help here, okay so ive only just got this new PC and done a first install of SH5 as normal and the mods (which i will post below in order they appear)
Anyway started a new campaign (without using "silentotto: cheat as i want to progress through career from start) Did the tutorial mission in stock game before i installed mods, i have followed stoianm's mod installation tutorial video's very closely and exact like he does. Any way all is going well on first mission to sink 50,000 tons off british east coastline, did that, returned to kiel and selected next mission to sink 100,000 tons in western approaches... Now heres the problem im getting... As soon as i enter the circle that is the "western approaches" patrol area no matter if time compression is used or not..CTD!! ![]() I saved the game just before crossing this line into circled area and reloaded it several times, have tried again and again but no luck getting into that patrol area without a CTD. Please help i dont know what mod is causing this..heres the list if you see anything wrong please let me know. A Fistful of Emblems v1.51 A Fistful of Emblems v1.51 (Weathered) Magnum_Opus_v0_0_1 Anti-Lag Original map colors nVidia missing lights Shadow Improvement Mod Enhanced FunelSmoke_by HanSolo78 Window_Lights_Redone_V1 Grossdeutscher Rundfunk Naights Submarine Textures (internal) V1.1 DBM_Alarm_BackGrnd_Video_Widescreen Torpedo Splash SteelViking's Bunker Fixes V1.0 SteelViking's Interior Mod V1.2.1 Patch FX_Update_0_0_16_2_ByTheDarkWraith IRAI_0_0_30_ByTheDarkWraith IRAI_0_0_30_No_hydrophone_on_surface_No_Aircraft_s potting AirTorpedoes NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Rel_SH4_BBC_1939_to_1945 SteelViking's Sky Banding Mod Old Style Explosions V1.1 TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 sobers talking conning crew mod DBSM_Music_1_0_4 Unterseeboot SFX Elite German Black & Copper Torpedo NewUIs_TDC_6_5_1_ByTheDarkWraith NewUIs_TDC_6_5_1_New_radio_messages_German NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Dynamic Environment SH5 Basemod (normal ) V2.1 Dynamic Environmental SH5 Realistic Colors V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Critical hits 1.1 Torpedos tiny! - torpedo mod SH5Lifeboats_2.0 Equipment_Upgrades_Fix_1_2_byTheBeast Equip_Upgd_LowerRodAntena stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast U-boat Historical Specifications 1.7 for TDW Mods Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional louder engine sounds Stormys DBSM SH5 v1.3 optional scary creaks Stormys DBSM SH5 v1.3 additional crew sounds beta6 Dynamic Environment SH5 DarkerNights V2.1 stoianm pitch&roll for SH5 SUB_hyd_fix_SH5 Trevally Automated Scripts v0.5 Rel_SH4_Trans-Atlantic_Radio Periscope_and_antenna_extended_fix-1.0.2 new_KM_binos please note* i did have these mods installed too at time of game crash, but removed them thinking it they might be causing the problem HarbourAddition MOD V0.1_Lite Campaign1.2 Imported Ship Pack V1.0 Lite Campaign LC 1.2 Open_Horizons Tested after removing those 4 ^above mods but still getting same problem... ![]() |
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#2 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Do you have patch 2 for magnum opus????
The map tga used in MO causes CTD.... This was fixed in patch 2.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#3 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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![]() Quote:
Also I use the 4 mods you removed... I dont have any CTD. So they are not the problem. HarbourAddition MOD V0.1_Lite Campaign1.2 Imported Ship Pack V1.0 Lite Campaign LC 1.2 Open_Horizons Hope this helps. ![]()
__________________
Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Hi thanks for your help, yes i have the patch 2 magnum opus installed according to stoianm's tutorial.
I will try doing a re-install again, but this time removing the mods in red that you highlighted. I'll give it a go tonight and see if it fixes it. Does someone have a mod soup thats similar to the one i have thats tested to work? if so i might just copy the order of installation and do same. Thanks for your help.. |
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#5 |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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Ok, after spending the last 4 hours of uninstalling sh5, doing a fresh install and rebuilt my mod soup to be nearly exact to stoianm's...
Did the tutorial mission first i nstock and i have installed all of these in port. Now to begin the first mission, ill try the "western approaches" mission first and see if i still get that CTD when i enter the patrol area.. ![]() Magnum_Opus_v0_0_1 FX_Update_0_0_16_2_ByTheDarkWraith A Fistful of Emblems v1.51 IRAI_0_0_30_ByTheDarkWraith Equipment_Upgrades_Fix_1_2_byTheBeast stoianm upgrade available mod compatible a fistfull of emblems&Equipment_Upgrades_Fix_1_0_byTheBeast AirTorpedoes TheDarkWraith_DC_Water_Disturbances_v2_0_SH5 U-boat Historical Specifications 1.7 for TDW Mods NewUIs_TDC_6_5_1_ByTheDarkWraith NewUIs_TDC_6_5_1_New_radio_messages_German NewUIs_TDC_6_5_1_No_Hydrophone_On_Surface_No_Aircr aft_Spotting Church's Compass Dials Mod v2.2 - Option Two Church's NavMap v1.0 - Illyustrator's Version Church's SHV 1.01 Keyboard Commands v1.1 Enhanced FunelSmoke_by HanSolo78 Kriegsmarine Grid Map for MO and TDW UIs by stoianm Nauticalwolf's_Torpedo_Textures_v1.2 NOZAURIO'S SKIN (Standar No Emblem) v-1.0.0 Old Style Explosions V1.1 Shadow Improvement Mod NewUIs_TDC_6_x_x_Progress Bar_by_Torpedo v2 SOAN - ship data SteelViking's Sky Banding Mod TDC Graphics by Naights v1.0 TDW Round Fire Button v2 by Torpedo Torpedo Splash Window_Lights_Redone_V1 Trevally Automated Scripts v0.5 Trevally TDC Help v2 Icebergs v2.4 Lite Campaign with Ice Naights Submarine Textures (internal) V1.1 nVidia missing lights Stormys DBSM SH5 v1.3 Basemod Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy Stormys DBSM SH5 v1.3 optional NavMap babelling Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz Stormys DBSM SH5 v1.3 additional crew sounds beta6 Stormys DBSM SH5 v1.3 optional louder engine sounds DBSM_Music_1_0_4 Unterseeboot II SFX Dynamic Environment SH5 Basemod (realistic version) V2.1 Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sleet For Winter Campaigns V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Undersea (temperate and polar) V2.1 Dynamic Environment SH5 Waves (hurricane version) V2.1 Dynamic Environmental SH5 Shallow Waters V2.1 stoianm key commands |
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#6 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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i supouse you will use ''silentotto'' - if yes you must to pay attention... after you will choose the new patrol and you want to start... between the command let's start the new patrol and the moment you will be in bunker on your uboat you must to have a loading screen... if not you will have problems... hit end patrol... go again at the oficer.. redo the steps.. until you will have that loading screen
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#7 | |
Helmsman
![]() Join Date: Sep 2009
Location: Melbourne, Australia
Posts: 107
Downloads: 213
Uploads: 0
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![]() Quote:
Ciao |
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