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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Apr 2010
Location: Sens, France
Posts: 31
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Hey guys,
I'm not quite new to Silent Hunter although I'm not a god-skipper neither, but I have wasted a decent amount of time on SH1, SH2, SH3 and SH4. I'm currently on SH4, un-modded, and while on patrol, my watch spots two ships at night, one medium gunboat and a destroyer a bit farther. I'm trailing the gunboat for 30 minutes and I engage her with my cannon when she's 2160 miles away because she spotted me and was going to escape or attack. This part is okay, I feed her 5 shots of HE and she started to sink (ain't that a little fast ?). In the meantime I lost the destroyer from sight, but after keeping up my route, I notice the destroyer sits quietly in the water, waiting for a submerged submarine to send her to Davy Jones locker. And here I come, submergeing some 2800 miles before I reach her, then I keep going silently, and I manage to approach her at 550 miles without been detected. I'm very close yet and I decide to take her down now. I send two fishes and wait for the ka-boom, but she started her engines and dodged. I'm a bit startled and decide to reload and retry, in order to see when she spotted the torpedoes. It appears, she saw the torpedoes some 20 seconds before the hit (that's when I saw her running her engines), she runs for some seconds and sits again... I shoot her again, and she does the same. I've loaded the game 3 times and was unable to pierce any hole in that crappy destroyer (my sub is a S-18 with Mark10, so I sent let's say 12 torpedoes which all missed, and I am not in realistic aiming mode) There, I'm no more startled, but astonished, because whatever I do, she always dodge my fishes, and she doesn't even dare to poo grenades on me. She just moves away and continue sitting. I've tried to attack her from several angles, but no luck. Anyone has a clue why this happens ? Last edited by Excelsior82; 05-13-11 at 02:27 AM. |
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#2 |
Grey Wolf
![]() Join Date: Feb 2009
Location: Central Indiana
Posts: 850
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Reposition from behind and to the side - fire one with a left offset, and immediately launch another with a right offset. If she dodges one, she runs into the other
Then again, a Mk.10 is a slow torpedo... And sinking that (sub chaser I'm thinking was the word you wanted) with only 5 HE rounds was a bit fast but it depends on where you hit. Try TMO 2.1 and RSRD - makes the whole thing a lot more real - but prepare for hours of depth charge attacks and destroyers that will stop at nothing to send you to Davey Jone's Locker And your torpedoes won't go off as often. Lots of duds just like in real life. And they do less damage.
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#3 |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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The ability of destroyers to evade torpedoes is a big flaw in the game.
They accelerate at aircraft speed. To score hits on a DD in the stock game with auto targeting you must 1) DO NOT lock the scope on the target. 2) aim the first torpedo about a quarter of a boat length ahead of the bow. This will make the DD sit still. 3) shoot two more fish, 1 at the center or the stack and the second some where forward of that. Shoot these three quickly. 4) Best bet is to do this at night or in bad weather if possible This applies to any target Make sure that you open the torpedo doors first. The "Q" key. Most likely the reason the DD starts and than stops is she doesn't know where you are and your very lucky. 550 Yards is pretty close much closer and the torpedoes will not arm. Good luck and good hunting. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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#4 |
Navy Seal
![]() Join Date: Feb 2009
Location: Kentucky
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Torpedo accuracy is far more important than torpedo speed any day.No matter how fast or slow the target is going if you set up your shot/spread accurately it wont matter the speed of the torpedo.Oh well I suppose this would less a factor with auto target missed that bit.
Last edited by Stealhead; 05-12-11 at 10:07 PM. |
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#5 | ||
Seaman
![]() Join Date: Apr 2010
Location: Sens, France
Posts: 31
Downloads: 11
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By the way, it was 0.550 miles, not 550 yards, I confused myself with the units. However, I didn't found the activation range for MK10 :/ |
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#6 |
Rear Admiral
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Yep, may of us use what we call the "hold method" on stopped and moving ships. The game does allow that they can pick up speed and stop too quickly so if you aim one in front of the bow and the next one center, it will see the bow one not increase speed or even slow down, so your others should hit. DD's are the worse, they can take off like a speed boat.
It's called shooting by the wire, great tactic. Why I love M18 torps, wakeless and they can't see them. Do yourself a favor and load TMO and you won't have to worry much about escorts sitting still letting you shoot, they'll be making runs on top of you. |
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#7 | |
Ace of the Deep
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If you still want to attack a DD, set yourself up for silent running. Either get him to come to you or get him stopped, and fire at him as close as possible (slightly over 500yrds) preferably. If he knows you're there, come back another day! Good Luck and Good Hunting! ![]() D40
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Dogfish40 |
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#8 |
Seaman
![]() Join Date: Apr 2010
Location: Sens, France
Posts: 31
Downloads: 11
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Well, maybe you didn't read correctly what I was telling. The DD is sitting, and I manage to approach her less than 1100 yds and she doesn't raise a brow.
That was because of that, and for the sake of humor that I compared her to an elephant. I know that historically subs weren't attacking DD, but I did it because she was full stopped at night (sounds crazy). However, I've just made another tests. I crawled at 550 yards from her and I launched one fish 10° ahead of her bow, one at her bow and one between these 2 spots in order to have the first fish blowing her... The MK10 Torpedo is not fast, I recognize that, but 10° at 550 yards, that's a lot and without these tries, I dare anyone to sink her, even with a 4 torpedoes spread... This just doesn't sounds right. Did you told that TMO forbid the DD to accelerate like a Porsche ? |
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#9 | |
Grey Wolf
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Location: Central Indiana
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Launch a 3 spread - one ahead - one behind - and one at the center Or capsize it. I once was out of torpedoes, and a tiny destroyer escort was sitting there perfectly still. So I snuck underneath it - and blew my balasts. Haha
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Sunken Mustangs Proud Ford Mustang owner "Damn the torpedoes! Full speed ahead!" - Admiral David Farragut Run silent - run deep - keep the baffles clear - targets front and center. Private pilot and history buff |
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#10 | |
Grey Wolf
![]() Join Date: Apr 2011
Location: Curitiba, Brazil
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Wanna get an easy crack at dealing with several DDs? Activate external view, choose the 'tokyo express' single mission, and have a ball. There will be 4 DDs (as i recall it). Strike them and see their response. It should teach a lot on how they behave. I ocasionally re-play that mission just to see what they do, what works and what doesn't. |
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#11 | |
Sea Lord
![]() Join Date: Sep 2007
Location: Reno Nevada USA
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![]() ![]() The acceleration of ships is for the most part hard coded. Webster has a mod that helps but doesn't cure all the problem. Some run this mod with TMO but Ducimus says that it nerfs some of his sitings. Magic
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Reported lost 11 Feb. 1942 Signature by depthtok33l |
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