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#1 |
Stowaway
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Useing older programs to get around possible problems with RAD?
I have a solution that works to extract the 3D Models. I also know what needs done to make it all work at the click of a button. I used no code not already released by others. I did figure out how to Hex edit the gr2 files to work with the older stuff. ![]() Last edited by Madox58; 08-06-10 at 05:33 PM. |
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#2 |
Admiral
![]() Join Date: Jan 2006
Location: Russia ®
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Make a simple step...
Describe and publish your stuffs. ![]()
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#3 |
Stowaway
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I used gr2meshconv1_3 which exports a .ms file.
I changed a few areas in the Header of the GR2 files with a hex editor which allowed a perfect export as MaxScript. But large script files will CTD 3D max. So now I've converted the source files to export as an .obj file. ![]() A few more tweaks tomorrow should have it done. |
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#4 |
Officer
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You mean we could edit GR2 models with that?
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#5 |
Admiral
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Limited solution... but is interesting to see your stuff in work...
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#6 |
Stowaway
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As a stress test I exported the meshes in Room_CR.GR2 today.
Here's the result. ![]() Every mesh is exported to a seperate file for a very simple reason haveing to do with faces. ![]() All meshes retain thier positions just as they are in the GR2 file. So there's no need to worry about where things belong in 3D. There's still some final work to polish things but I'll try to get a teaser version out ASAP. ![]() |
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#7 |
Admiral
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Excellently... good luck.
What you can say about UV map and textures?
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Alex ® ![]() Moses said: "Don't create yourself an idol"... |
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#8 |
Medic
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What is GR2?
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#9 |
Chief of the Boat
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#10 |
Medic
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so is this mod only good for converting files from Sh5 to Sh3? Can other models be imported from SH4 to Sh5?
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#11 |
The Old Man
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From what I understand after reading the thread from the start. That the main goal was to import new ship and sub models in to SH5.
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#12 |
Stowaway
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Yep, that is the over all Goal.
First perfect the export. Then the ability to manipulate the objects in the file. Then work towards saveing manipulations. Then start the import stuff. |
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Tags |
edit the gr2 |
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