SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 05-14-11, 05:40 PM   #1
Raptor
Weps
 
Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
Default Color Contact Mod

I downloaded this mod from http://www.gamefront.com/files/user/JimbunaGWX2/

It is a single file named GWX-Contact_color.7z

It is supposed to return the colors and directional tails which GWX removes from the ship icons on the map.

I dropped the file into a new folder and added the folder to JSGME, moved it to the "activate" side, and JSGME says it activated it. However, I still have only grey map icons without tails.

At the time of attempted activation, my career character's boat was back in port, with the completed patrol saved, and I had closed and exited SH3.

Even starting a new career with a different character, the icons remain grey and tailess.


I'd drop the .7z file into the appropriate SH3 folder if I knew which one it was. What am I doing wrong, or is there a different mod that does this?
__________________
Raptor

Last edited by Raptor; 05-14-11 at 09:42 PM.
Raptor is offline   Reply With Quote
Old 05-14-11, 05:47 PM   #2
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 190,500
Downloads: 63
Uploads: 13


Default

Unzip the file you have downloaded into the 'MODS' folder based within your game installation then when you open JSGME it should be in the left hand column awaiting activation.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!

Jimbuna is offline   Reply With Quote
Old 05-14-11, 09:39 PM   #3
Raptor
Weps
 
Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
Default

First and foremost - I'm using Window7 (64 bit)

JSGME 1.5.0.60 was downloaded and saved to the GWX SH3 root directory (c:/SH3 GWX/SilentHunterIII) and initially run from there.

I updated it to 2.60.157, saving the update to the GWX SH3 root directory and overwriting 1.5.0.60.

I accepted the default storage folder MODS and it created said folder (but not a BACKUPS folder).






The Contact Color mod file from GameFront downloads as a single raw, non-zipped file with the .7z extension. There is no subfolder structure, which makes me think the file is not prepared to use with JSGME, and I have no idea how to remedy that.

I've downloaded other files for different mods from that same site and they were all just raw .7z files. I know of no SH3 files with such an extension.

Because JSGME can not see a raw file, even in MODS, I created a Contact Color subfolder in MODS and copied the GWX-Contact_Color.7z file into it.

When I re-started JSGME, I had to tell it to import it to the "Available" side (it did not find it on its own). I moved it to the "Activated" side and closed JSGME. When I started SH3, the icons were unchanged - still gray and tailless.

I'm at a loss.

If needed, I can supply a complete list of what I did from the original DL and setup of JSGME, but would probably do that via PM raher than take up forum space.
__________________
Raptor

Last edited by Raptor; 05-14-11 at 09:51 PM.
Raptor is offline   Reply With Quote
Old 05-14-11, 09:58 PM   #4
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

The .7z extension means the download should be a compressed file containing the mod... which should be JSGME-ready once the contents of the compressed file have been extracted.

The Contact Color mod should be a folder named GWX - Contact Color which would be dropped into the MODS folder in the game directory. Inside that primary folder would be the data folder, inside that three folders named Air, Menu, and Sea respectively.

Copying the .7z file into your MODS folder won't work, it's the intended contents of that file that you need to put there. Either there's a problem with the .7z files that you're getting, or else something's going wrong with the extraction process.

Have you tried downloading the mod from Downloads here? That's where I got my copy, and it definitely has the stuff in it that you should get when you do the extraction. It should be a .7z file of around 44 Kb.

http://www.subsim.com/radioroom/down...?do=file&id=33

Also, what are you using to extract the contents of the zipped file? I use Winzip and it's never given me any trouble, but I don't know if all such programs support the .7z format. If you don't have a program that recognizes the file type then that may be the problem.
frau kaleun is offline   Reply With Quote
Old 05-14-11, 10:29 PM   #5
Raptor
Weps
 
Join Date: Nov 2002
Location: Pacific NW, USA
Posts: 350
Downloads: 54
Uploads: 0
Default

Downloaded again from Subsim. Got the same 44 Kb .7z file I got from GameFront.


WINZIP 8.1 SR-1 does not recognize (or list) the .7z extension as a zipped file type.



I'm open to alternate zip programs...........
__________________
Raptor
Raptor is offline   Reply With Quote
Old 05-14-11, 10:43 PM   #6
frau kaleun
Rear Admiral
 
Join Date: Nov 2009
Location: Skyri--oh who are we kidding, I'm probably at Lowe's. Again.
Posts: 12,706
Downloads: 168
Uploads: 0


Default

Quote:
Originally Posted by Raptor View Post
Downloaded again from Subsim. Got a 44 Kb .7z file.


WINZIP 8.1 SR-1 does not recognize (or list) the .7z extension as a zipped file type.



I'm open to alternate zip programs...........
There are some free ones that will work with that file type but TBH since I already have WinZip 12.0 and it handles them fine, I've never used anything else.

I think WinRar is one that has been recommended here before:

http://download.cnet.com/1770-20_4-0...form%3DWindows
frau kaleun is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:23 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.