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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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Plotting Marks
OK................I use Real Nav and 100% realism with no target -related info marked on the map at all and that's no drama. There's one thing, however, that is driving me MAD. I'm not, yet, able to do the four-bearing plot or an intercept plot without keeping one eye on my written notes (as in a step-by-step I typed up for myself yesterday so I can finally crack this). Nav fixes you can "tidy up" and they simply re-assign themselves a sequential number but the plotted marks that YOU make don't. If you've made six or seven plotting marks and you tidy things up afterwards by erasing them all, the next time you make a mark (for a new intercept) it'll be Mark #8 for example which makes following my written guide (or any of the excellent video guides) very confusing to say the least! Is there a line or two somewhere that can be edited so that whenever all self-plotted marks are erased they next one will be Mark #1?
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
Uploads: 2
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Funny as it sound, but I use paper and pencil.. real ones. Using navmap only for measuring.
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#3 |
Black Magic
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stock game bug. I know where in the .exe file these get 'made'. Maybe I can make another patch that will zero them out (to start again with 1) when no marks are plotted (or all existing marks are removed). Until then plot with my supermarks. They behave like they should
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#4 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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You know, TDW, that never crossed my mind!!! That's a way round it (but a wee addition to your SH5.exe patcher might be in order f you ever get five mins to yourself). I don't care what the rest of them say, you're a gentleman, Sir. Thank you
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#5 | |
Black Magic
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![]() Quote:
![]() The supermarks are better than the standard plot marks as you can put text (info) in them. This gives the plot marks more meaning and a purpose. I don't know how many times I've looked at a plot mark and said why did I put that there? |
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#6 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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It goes from bad to worse..................now I can't get any supermarks to plot at all. Click on the supermark "pencil" and nothing happens. It doesn't activate. I did the old "Mod Soup" clean up routine and just cannot get the Supermarks to activate at all. In the Nav Map options page the show Supermarks choice IS selected. I've been through your .py file but there's nothing there specific that can be tweaked. It's doing my head in now!!
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#7 |
Black Magic
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When you click the supermark icon on the map tools nothing happens until you click somewhere on the map. Once you click the map the supermark will appear where you clicked.
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#8 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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Nothing................Once I click on the super mark "pencil" and slide over to the map the cursor doesn't alter. It's still the triangle. I really have no idea what can possibly be messing it up. Looks like I'll have to go put Mods in one-at-a-time and stop/start the game till I find the culprit. It might simply be a Mod sequence thing I guess. Failing that, it'll have to be a complete re-install although that seems a bit drastic
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#9 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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Looks like that's what it was. The Super Marks are working again after putting everything back very carefully. I'll leave the sound mods alone for the moment and mess with them tomorrow to see if there's a guilty party in there although I'd be very surprised if that's the case. A spurious corruption? Maybe, but who knows!!! I'm just happy to be able to work around what we discussed earlier. Once again, thank you.
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#10 |
Mate
![]() Join Date: Aug 2009
Location: Scotland
Posts: 54
Downloads: 309
Uploads: 0
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Any idea why these have decided to quit again? The other day I was messing with so many things to get my personal preference for SH5 but, now that I have, the bloody Super Marks have quit on me again. When I said they were OK, I must have only had a patched OM "running". Since I've gone back (after messing all day with video settings) to my "proper" setup of OM, New UI 6.4, FX update and IRAI, Real Nav and a couple of Stoianm's wee tweaks, the inactive Supermark problem has returned. You can select it, but when you click again on the Map it doesn't do anything. No, pause, no box, no nothing. Having the "normal" marks zero themselves AND having the Super Marks working would be a mega bonus. Thanks for your help, TDW
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#11 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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The Super Marks have never worked for me. I have tried different mod orders and have cleaned out my mods folder and reloaded mods many times.
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#12 |
中国水兵
![]() Join Date: Dec 2010
Posts: 278
Downloads: 91
Uploads: 0
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First zoom out of the map, then try to set the supermark.
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#13 |
Black Magic
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The supermarks and navigation fixes need a reference mark (another supermark, navigation fix, or your current sub's icon) visible in order to set the new mark. That's the only way I could make them work.
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#14 |
Wolf of the deep
Join Date: Sep 2008
Location: Arizona,USA
Posts: 213
Downloads: 566
Uploads: 0
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