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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
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What on Earth or British S-class subs made out of?
I had just left Wilhelmshaven, when off the Danish coast I encountered a Brit sub. It was the middle of the night, so I got within 2000m and opened fire with my deck gun. The AI was having trouble hitting (perhaps because of the odd outline of submarines?) so I took over. I quickly knocked out their deck gun, so I only needed to worry about their flak. They didn't sink until I had eight (8!!) rounds left! Granted, a significant percentage missed, but I stopped counting once I'd hit them 30 times with my 88. That was when I still had most of my ammo. I hit the thing below the water line, on the conning tower, forward, aft, everywhere! I even sprayed them with several hundred 20mm rounds. It was sheer stubbornness on my part that kept me going. So I ask again, what super submarine hull technology did the Brits have in WWII that no one told me about? ![]() |
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#2 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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There you go: You have learned a valuable lesson. Either torpedo the enemy sub or just let it go. It can not dive or lauch torpedoes.
In fact it is better to let it go since the renown given is small. |
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#3 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
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They can fire their deck gun accurately from 8000 to 12000 meters, too. Amazing gunnery skills.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#4 |
Chief of the Boat
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Now you know how the Brits won the war.
Gamewise...better to avoid IMHO or hit with one eel and be prepared to wait a while for the inevitable flooding process to do its work. The S Class is well known for being a slow sinker. |
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#5 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
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2 eels and 50 10.5cm rounds won't do the job either.
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Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
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#6 |
Ace of the Deep
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I sank a T class tied up alongside a tender in under a minute with 1 torpedo. Did they switch to aluminum for the T class?
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#7 | |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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![]() I was really excited about having a sub v. u-boat duel, especially with the sub so close to my home base, like he was trying to pull an allied Gunter Prien! Oh well, live and learn. |
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#8 |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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#9 |
Soundman
![]() Join Date: Mar 2011
Location: London
Posts: 143
Downloads: 31
Uploads: 0
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#10 | |
Navy Seal
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Every other submarine you see in this game is the work of the community, and well, it inevitably functions like a surface ship. That can't be changed, and unfortunately that means that their damage will get a little odd. Naturally, no torpedoes either. |
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#11 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
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So the other subs are from GWX? But what about the planes? Surely not the planes. Why didn't they give torpedoes to them? In the war, naval patrol planes dropped homing torps and the like.
I want to fear torpedoes! ![]() |
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#12 |
Rear Admiral
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Some planes were surely armed with torpedoes, wasn't it a torpedo fired by a Swordfish that borked the Bismarck's rudder?
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#13 | |
Prince of
the Sea
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
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![]() Quote:
They came in as low as possible to try and stay under Bismarck's AA fire, and then timed the release to coincide with the waves (so as to avoid having the torp thrown off course). Pretty tough to wait for the perfect moment when all hell is breaking loose all around you. One in a million shot... Last edited by Fish In The Water; 04-29-11 at 02:39 AM. |
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#14 |
Loader
![]() Join Date: Apr 2011
Posts: 85
Downloads: 19
Uploads: 0
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I'm sure if it were possible, it would have been done by the great modders. What about the engine makes AI torpedoes and submerging submersibles impossible?
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#15 | |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I had came across a mod in the DL section that put invisible 14 inch guns on PT torpedo boats to act as torpedoes but I can not find it again. |
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