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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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So last night i was tracking a warship at about 5000 meters...I did all of this by hydro only so i wouldnt come up and be spotted...I waited till he was at 350 bearing and i let a salvo of torps go 4 total...
I then go to hydro station and listen to my torps to see if i hit anything...5 mins pass and Bam Torp imapct...only 1 out of 4 but hey from 5K and only using hydro im actully amazed i did... Anyways so i go to external camera to see what ive done to this destroyer....Well it turns out i didnt hit a DD i hit a DAMN aircraft carrier LOL....im like omg, why now couldnt my other ones hit lol...anyways of course they all turn my direction and start in on me...After about an hour of real time playing they are still above but the carrier is really starting to List off to one side. I guess my direct hit in the center of her was doing more damage then i thought...Her bridge was on fire as well as just behind it... and like i said she was leaning bad to the left almost to where the wires that stick out were in the water...So i save the game, cause by now its like 3 am lol and when i get back on today, i start from the save and low and behold she is 100%...Im like WTF she was half in water last night... So is this a bug with the game, that if you save and come back they are 100% again...should i have just time compressed till she drowned? |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
![]() ![]() and i supose you torpedoes did not hit any dds because you put the torpedo depth more than 2.5 - 3 metters now you are hunted by a HK... you not have to manny chances to excape... you must to use the hit and run method from my tutorials when you hunt careers |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
Uploads: 0
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Yes this bug has been around since SH3.
![]() 3 Simple rules for saving are :- 1. Never save if closer than 50Km from a port. As ships can loose there waypoints and crash (This was in SH3 but I still use. So I'm unsure if this still applies). 2. Never save if closer than 50Km to other ships (As damage and waypoints are not saved). As you just found out. ![]() 3. Never save while submerged (not sure if this still applies to SH5, but I still use this rule). ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 | |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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#5 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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#6 |
Navy Dude
![]() Join Date: Feb 2010
Posts: 178
Downloads: 127
Uploads: 0
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#7 |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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