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04-14-11, 10:08 AM | #1 |
Admiral
Join Date: Jan 2004
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historical periscope heigt?
In MO the periscope can extend for 16 meters. This looks and feels unrealistic. I was wondering where i can fire technical data about how far the attack periscope could be extended. Also where can i correct the periscope height in game?
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04-14-11, 10:16 AM | #2 |
Ace of the Deep
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From looking around the net I found that in the "Naval Service Manual 381 - U-Boat Training for U-Boat Type VII C"
attack periscope above keel = 14663 mm search periscope above keel = 11999 mm Can easily be changed. Here's how :- First make a back up of your Data folder. Using goblinEditor open the file "UBoot_Sensors.GR2" data\objects\sensors Then choose merge from the file menu. select "UBoot_sensors.sim" data\objects\sensors Then in the project tree double click on "obj_Extensible @ atack_periscop_wire" Click on obj_Extensible And change the max height (It was at 8 meters. I changed mine to 4.6 meters). Save. Pics of how scopes look fully raised with attack scope setting at 4.6 meters
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. Last edited by jwilliams; 04-14-11 at 11:00 AM. |
04-14-11, 02:00 PM | #3 |
Seasoned Skipper
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Awesome. I'll be doing this when I get home.
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04-15-11, 08:28 AM | #4 |
Admiral
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Ok thanks! Do you also know how to disable the antenna that extends at periscope depth the MO mod?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
04-15-11, 09:34 AM | #5 |
Seasoned Skipper
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Follow the above directions for editing the scope. When you open the file go to the bottom and you will see two entries that say "rod_antenae" or something similar. Just delete both of those. It fixed it for me. Now there may be negative side effects in doing it this way but I haven't seen any yet.
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04-15-11, 12:47 PM | #6 |
Admiral
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I did that but the antenna still sticks out when i dive. Did i forget something?
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we live we die but death does not ends it. Jim Morrison 1943-1971 |
04-15-11, 12:53 PM | #7 | |
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Quote:
Also, are you sure you haven't overlayed another mod over the edited file that adds the rod again?
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04-15-11, 10:03 PM | #8 |
Admiral
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Not sure will check.
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