SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-06-11, 09:39 PM   #1
Obersteuermann
Shore leave
 
Join Date: Jul 2010
Posts: 70
Downloads: 13
Uploads: 0
Default Scattering convoys?

I'm in grid CG88 in mid 1941. It's nighttime and I'm chasing a convoy. Fired eight torpedoes and scored seven hits, yet only three ships sunk ... but that's a separate yarn.

The convoy was heading due west until I sneaked in and starting causing havoc. After my eels started punching holes in hulls, the convoy swung right around to SSE ... and after I ducked to avoid a passing escort, I came back up to find them in total disarray.

I really can't describe it better than saying the convoy scattered. Ships were pointing in all directions, steaming all over the place. The escorts were all doing their own thing, too. I've never seen anything like it before.

Has anyone else?
Obersteuermann is offline   Reply With Quote
Old 04-06-11, 09:58 PM   #2
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

That's typical when the convoy makes a turn on a waypoint. Throws all type of attack planning out the window.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 04-06-11, 10:16 PM   #3
Missing Name
Seasoned Skipper
 
Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
Default

I've seen a convoy turn twice while trailing it. The second time, I said "screw it" and went after a target that wouldn't lag my computer as much.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive.



Read Brag's stuff
Missing Name is offline   Reply With Quote
Old 04-06-11, 11:10 PM   #4
Mouftic
Mate
 
Join Date: Mar 2011
Location: Ottawa, Canada
Posts: 59
Downloads: 81
Uploads: 0
Default

It also happens when several ships start to limp inside of it. Everybody is trying to change course to avoid the slowing ships and it can be quite a congestion. Since you did injured some of the ships, that could be a possibility too.

BUt they do weird things too when they alter the convoy course like mentionned above.
__________________
The sonar operator is the only sailor that can tell the captain to shushhhh and get away with it...
Mouftic is offline   Reply With Quote
Old 04-06-11, 11:48 PM   #5
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

A combination of waypoint course change and the confusion you sowed by slowing down some of them.

  • The AI will not let its ships collide, so they will often stop nervously until the thing gets sorted out.
  • Also, the AI seems to give right of way to the escorts first.
  • The AI convoy ships never seem to leave their "frame." They seem to mill around only in the confines of the original convoy.
  • If you have ever seen border collies managing sheep, I can only say it is the closest thing to it.

Now, you would think this would be the perfect time to cause more disruption, by trying to torpedo the ones standing still.

Won't work if you are using any sort of automatic target solution -- the game engine knows where the ships are supposed to be, and will target that spot. Not the ship. Until it cranks through the data storm you threw at it, at which point the ships will be moving again, anyway.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 04-07-11, 07:12 AM   #6
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by desirableroasted View Post
A combination of waypoint course change and the confusion you sowed by slowing down some of them.

  • The AI will not let its ships collide, so they will often stop nervously until the thing gets sorted out.
  • Also, the AI seems to give right of way to the escorts first.
  • The AI convoy ships never seem to leave their "frame." They seem to mill around only in the confines of the original convoy.
  • If you have ever seen border collies managing sheep, I can only say it is the closest thing to it.

Now, you would think this would be the perfect time to cause more disruption, by trying to torpedo the ones standing still.

Won't work if you are using any sort of automatic target solution -- the game engine knows where the ships are supposed to be, and will target that spot. Not the ship. Until it cranks through the data storm you threw at it, at which point the ships will be moving again, anyway.
Can you clarify that? 'Cause I feel like I have my Bernard cozy on. It makes no sense.
__________________
My site downloads: https://ricojansen.nl/downloads

Last edited by Pisces; 04-08-11 at 09:15 AM.
Pisces is offline   Reply With Quote
Old 04-07-11, 01:53 PM   #7
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
Can you clarify that? 'Cause I feel like I have my Bernard cozy on. It makes no sense.
Which part?
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 04-07-11, 04:55 PM   #8
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by desirableroasted View Post
Which part?
The highlighted part I think.

I think He means that the convoy is built as a box, and the merchants try not to escape the confines of that box, even under confusion.

I have seen a tanker go rogue and start making what appeared to be DC runs at me, well outside that box, but that could be because I had hit him with a torpedo earlier. Taking damage may break that instinct to stay in the box.

I had to wonder about the skipper, still living his glory days on a destroyer?
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 04-07-11, 05:47 PM   #9
vienna
Navy Seal
 
Join Date: Jun 2005
Location: Anywhere but the here & now...
Posts: 7,711
Downloads: 85
Uploads: 0


Default

I have also experienced scattered convoys. It can be maddening because you have to get really close to the target in order to ensure a hit since the ships will change course in a manner that is seemingly random. Also, I have had experinces where I have gotten inside a convoy and have had ships other than my target try to run me over after they seem to catch sight of my periscope. These ships are usually the smaller ships, like tramp steamers or small cargo ships; I am guessing that this is because their turning radius is less and adaptability to course change is greater. Nothing puts a damper on stalking a nice fat tanker than scoping around and finding some pissant tramp steamer is trying to trim off your turm...
vienna is offline   Reply With Quote
Old 04-08-11, 01:43 AM   #10
Fish In The Water
Prince of
the Sea


SUBSIM
Welcome
Committee

 
Join Date: Jul 2009
Location: Watching over U-253
Posts: 3,527
Downloads: 98
Uploads: 2
Default

Quote:
Originally Posted by Gargamel View Post
I had to wonder about the skipper, still living his glory days on a destroyer?
Poor delusional sod...

Precious little worse than a small dog who thinks he can hunt with the big dogs.
Fish In The Water is offline   Reply With Quote
Old 04-08-11, 06:17 AM   #11
Snestorm
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

On reaching a waypoint (real world), the convoy Wheels to the new base course.

It can be a real cluster-thing in a real convoy, so I guess SH3 got it right.

A covoy will Turn to zig zag, and Wheel to change course. Two very different animals.
Both can bring about much confusion, and take quite some time to complete.
  Reply With Quote
Old 04-08-11, 09:08 AM   #12
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
Uploads: 0
Default

Quote:
Originally Posted by desirableroasted View Post
Which part?
I swear I bolded the text-part I wanted clarification about. Some how it didn't come through:

Quote:
The AI convoy ships never seem to leave their "frame." They seem to mill around only in the confines of the original convoy.
EDIT: I figured it out, it seems bolding a list-item doesn't work if the [b] precedes the[*]. I fixed my earlier post.
__________________
My site downloads: https://ricojansen.nl/downloads
Pisces is offline   Reply With Quote
Old 04-08-11, 10:13 AM   #13
Gargamel
Lucky Sailor
 
Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
I swear I bolded the text-part I wanted clarification about. Some how it didn't come through:



EDIT: I figured it out, it seems bolding a list-item doesn't work if the [b] precedes the[*]. I fixed my earlier post.
I saw it before the edit, but it was very subtle.
__________________
Luck is a residue of Design.


Gargamel is offline   Reply With Quote
Old 04-08-11, 11:19 AM   #14
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
I swear I bolded the text-part I wanted clarification about. Some how it didn't come through:



EDIT: I figured it out, it seems bolding a list-item doesn't work if the [b] precedes the[*]. I fixed my earlier post.
Ah yes. What I meant was is that the convoys seem scripted to follow a certain path... When disrupted, the convoy members will simply come to a stop within the path, rather than scatter outside of of it.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Old 04-08-11, 11:36 AM   #15
desirableroasted
Grey Wolf
 
Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
Default

Quote:
Originally Posted by Gargamel View Post
The highlighted part I think.


I have seen a tanker go rogue and start making what appeared to be DC runs at me, well outside that box, but that could be because I had hit him with a torpedo earlier. Taking damage may break that instinct to stay in the box.
I am pretty sure "appeared to be" was what was happening. But I could be wrong.

I have never experienced an AI merchant trying to ram me, even after I have hit him. At least, not while I am surfaced. At periscope depth, I have been collided with, but I am 99% sure it was because I lurched in front of it.
__________________
"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun."
desirableroasted is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:04 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.