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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the deep .
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Look here . Use TDW .EXE fix .
http://www.subsim.com/radioroom/showthread.php?t=181433 Last edited by THE_MASK; 03-19-11 at 07:33 PM. |
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#2 |
The Old Man
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What does this MOD do?
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#3 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
Uploads: 0
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![]() Quote:
I used TDW's IRAI 15.1, and hydro is read from 27km, but now I have many many contacts... ![]() Good work, Sober! ![]()
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![]() Last edited by PL_Andrev; 08-17-10 at 12:34 AM. |
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#4 |
The Old Man
![]() Join Date: Dec 2007
Location: Stink Drunk in Trinidad
Posts: 1,572
Downloads: 138
Uploads: 0
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Nice
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"Silence means death. Stand on your feet. Inner fear your worst enemy."- Sepultura. ![]() My Silent Hunter 5 mantra is this......"Torpedo missed, sir!" ![]() A P-400 is a P-40 with a Zero after it. ![]() A proud member of the Wikipedia Haters Club |
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#5 |
Ace of the deep .
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56 downloads , not much feedback . Do you think i should reduce the hydrophone operators ability a tiny bit .
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#6 |
Stowaway
Posts: n/a
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I tried this with the "Pedestal" mission (where you start out with 9 warships within about 6km of the sub), but none of them are shown on the hydrophone, even after installing this mod.
I go down to nearly 40m, stop the engines, and still nothing... ![]() ![]() I don't have IRAI installed, but that shouldn't be necessary, or is it? ![]() ![]() ![]() ![]() |
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#7 |
Ace of the deep .
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No idea why it isnt picking up those contacts , i tried it with IRAI and its the same as you . But if you do the Past the rock mission it picks up every contact . Strange .
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#8 |
Rear Admiral
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Might be related to the targets speed.
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#9 |
Ace of the deep .
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#10 |
Black Magic
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#11 |
Watch Officer
![]() Join Date: Apr 2005
Location: 3rd Planet From The Sun
Posts: 345
Downloads: 35
Uploads: 0
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Well, I started using your mod from the beginning so I don't really have much to compare it to. I still find him kind of dumb though, as I can hear contacts that he never seems to pick up, at least in the last mission I did. I was chasing these two contacts for hours and could hear them easily but he never called them out despite having his abilities maxed out for detection. Other times he seemed to be doing okay.
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#12 |
Watch
![]() Join Date: Feb 2010
Location: Tucson, AZ
Posts: 29
Downloads: 10
Uploads: 0
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Is this the best mod available regarding the hydrophone? Looks like not much activity/discussion.
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#13 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 370
Uploads: 0
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Thanks for this Sober !
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Stormy...... |
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#14 |
Seaman
![]() Join Date: Mar 2010
Posts: 37
Downloads: 117
Uploads: 0
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I tried the mod, along with MO, and for some reason my sonar now picks up contacts surfaced, even at flank speed.
I don't know if both mods are compatible, but I thought I should report the issue. ![]() Thanks for your mods ![]() |
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#15 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
the mods are perfectly compatible ![]() |
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