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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Sep 2010
Posts: 38
Downloads: 86
Uploads: 0
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Hi guys,
when you play with silent hunter commander their is an option where you can play with real life transfers. Obviously the problem with this is that you can lose men that you have been building up experience. My question is do you play with this option on or not? ![]() |
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#2 |
Rear Admiral
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Not at the beginning of a career, which for me (so far) also means the beginning of the war, when I consider it justifiable to allow a new crew on a new boat to spend more time together as a unit.
If the career lasts into late '40 or '41 I am more likely to turn it on, altho once I reach that point I do tend to exchange some old hands for new myself anyway after every patrol. Letting Commander throw in a couple extra "surprises" is kinda fun though. |
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#3 |
Konteradmiral
![]() Join Date: Apr 2010
Location: Greece
Posts: 1,992
Downloads: 300
Uploads: 0
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I use the option from the beginning of my career, though it has costed me once or twice the loss of my IWO.
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#4 |
Sea Lord
![]() Join Date: Apr 2007
Posts: 1,639
Downloads: 75
Uploads: 0
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I do not use it.
I have not been able to beat the game yet with an elite crew. I am not ready to handicap myself yet. Steve |
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#5 |
Eternal Patrol
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I always use it. It sometimes transfers in new crew who are already qualified. And sometimes if a man goes missing too late I'll go on patrol one short.
__________________
“Never do anything you can't take back.” —Rocky Russo |
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#6 |
Navy Seal
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I use it from the beginning of the war.
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__________________
"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#7 |
Grey Wolf
![]() Join Date: Feb 2006
Location: In the mountains, now. On the edge of the sea before.
Posts: 933
Downloads: 47
Uploads: 0
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And then (and this is really nerdy), I roll dice for everyone else:
And, given the bureaucratic inefficiency of the time, I don't find it odd. I just roll with it and move on.
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"Well, now, that's true... the IXC is a bit of a chick magnet..but you really can't beat the VIIB for off-road fun." |
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#8 |
Eternal Patrol
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I use dice for a lot of things, but crew transfers haven't been among them. I'll give that a try.
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__________________
“Never do anything you can't take back.” —Rocky Russo |
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