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Old 03-11-11, 05:03 PM   #1
gazpode_l
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Default GWX3.0 - Battleships/battlecruisers

Hey guys.
I was just doing a little reading after getting a clobbering from a "renown" class last night when I was trying out a simple mission I created myself in my second attempt at using the mission designer...

When searching I found this posting http://www.subsim.com/radioroom/show...2&postcount=20

One thing i was going to aim at the GWX crew is how much ammo would I need to sink a renown in GWX

This compared to stock which is obviously very unreliable....(could be 1x torpedo, or could be 3x torpedoes)
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Old 03-11-11, 08:07 PM   #2
BigRich
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Try using magnetic pistols on your torpedoes, set to run at or around eleven meters. For such a high value target as a Renown class I would fire every tube that would bear.
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Old 03-11-11, 08:08 PM   #3
Gargamel
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In GWX, it all depends on WHERE you hit it. I've sunk the Hood with one well placed shot, and I've also put 5 (over 3 days, 2 encounters) into her and she kept trucking along.

One shot that sets off her Magazine or boilers, and blammo, down she goes. But if you keep hitting the armored spots where they can control the flooding, then she might not sink.

The battleships, if found alone and in decent position, are actually easy targets. They are not targets to be conserving ammo on. You should really be firing a full salvo, each eel aimed manually at weak spots, at these ships. They move too fast, and you'll probably not get a second shot. If they aren't alone, and have ASUW escorts, then it's all that more important to make that first shot count, as you won't be able to do an end around like you can on a normal convoy.

But they are easy targets because they cannot fight back unless they spot your scope (You're not attacking these things on the surface are you? They fire shells about 2/3 the size of the torpedo's we fire, and a whole bunch at a time.). They don't carry DC's, and they don't have ASDIC. So unless you pop up and yell "HERE I AM!" you can considered them just heavily armed, fast moving, high value merchants.
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Old 03-11-11, 11:59 PM   #4
Tessa
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Quote:
Originally Posted by Gargamel View Post
In GWX, it all depends on WHERE you hit it. I've sunk the Hood with one well placed shot, and I've also put 5 (over 3 days, 2 encounters) into her and she kept trucking along.

One shot that sets off her Magazine or boilers, and blammo, down she goes. But if you keep hitting the armored spots where they can control the flooding, then she might not sink.

The battleships, if found alone and in decent position, are actually easy targets. They are not targets to be conserving ammo on. You should really be firing a full salvo, each eel aimed manually at weak spots, at these ships. They move too fast, and you'll probably not get a second shot. If they aren't alone, and have ASUW escorts, then it's all that more important to make that first shot count, as you won't be able to do an end around like you can on a normal convoy.

But they are easy targets because they cannot fight back unless they spot your scope (You're not attacking these things on the surface are you? They fire shells about 2/3 the size of the torpedo's we fire, and a whole bunch at a time.). They don't carry DC's, and they don't have ASDIC. So unless you pop up and yell "HERE I AM!" you can considered them just heavily armed, fast moving, high value merchants.
If the BB/CV is moving at a steady/constant course speed as long as you are in firing range (depending on day/night will dictate if you can use the longer range steam torpedoes; though personally prefer electrics anyways since you need to be closer; thus less room for error) I've never seen a need to fire more than 2 shots per target. Depending on the ship one at the forward magazine(s) and the other at the aft magazines or boilers. 1 shot to the boilers while maybe not as spectactular as the magazine exploding it will kill all propulsion and the BB will end up going down aft section first with its inability to keep itself moving and ultimately afloat. A magnetic hit is ideal, though even in deep water a solid low bow shot can still can enough damage to sink a BB with 1 eel.
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Old 03-12-11, 12:16 AM   #5
Bakkels
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Now that you mention it, I've been wondering this for a long time; how do you manually aim a torpedo at a certain part of a target?
The way I try to do it (but this only works when you're close, like ca. 1200m) is to put in range, aob and speed and then in the TDC just tick that certain torpedo-course-meter (I don't know it's name right now) more to the right or left.
Is this the usual way to go at it? Because if you calculate everything precisely, your torpedo will hit right in the middle of the target, while sometimes (or actually most of the time) you don't want that. I like my torpedo to either hit towards the stern (so the target will take in more water) or the aft (so it'll be slowed down or dead in the water).
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Old 03-12-11, 04:44 AM   #6
Tessa
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Quote:
Originally Posted by Bakkels View Post
Now that you mention it, I've been wondering this for a long time; how do you manually aim a torpedo at a certain part of a target?
The way I try to do it (but this only works when you're close, like ca. 1200m) is to put in range, aob and speed and then in the TDC just tick that certain torpedo-course-meter (I don't know it's name right now) more to the right or left.
Is this the usual way to go at it? Because if you calculate everything precisely, your torpedo will hit right in the middle of the target, while sometimes (or actually most of the time) you don't want that. I like my torpedo to either hit towards the stern (so the target will take in more water) or the aft (so it'll be slowed down or dead in the water).
It depends on what technique you are using for targeting; like you mention if using full manual that targets the middle of the ship, instead of waiting for the ship to hit the calculated tick mark on your scope you fire slighty early or later. If using the weapons officer assistance it makes it much easier; once the solution is plotted unlock the persicope and rotate it to your aiming point. If you're trying to aim for the forward gun batteries you'd move the periscope in their direction and the line up the guns with the vertical rectile and then fire.


Notice that I'm aiming for the forward magazine under the X turret:




The result is a solid hit between the X and B turrets which ended up being plenty to sink her with just the 1 eel:

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Old 03-14-11, 02:41 PM   #7
BelegDraug
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Tessa, wich mod are you using? I really like that aim reticule and all around the scope!
I'm using GWX 3...

THX A LOT! Sorry for my bad English!
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Old 03-16-11, 11:34 AM   #8
Bakkels
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Thanks for the info Tessa!

@Beleg draug
She's using the MaGui mod. It changes the interface of the game and it makes it possible to attach the TDC to all stations. It's really beautiful, but it takes a lot of getting used to + I think when you install MaGui, you've got to do everything manually (target calculations etc), so it's not really for me yet. I'm good in manual torpedo firing, but only on lone ships.
When I want to attack a convoy, I just need to much time looking through the periscope and destroyers often spot me.
But if you're good at manual torpedo solutions, this is an excellent mod!
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Old 03-16-11, 11:45 AM   #9
BelegDraug
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Thanks a lot Bakkels!

Certainly, I simply suck with manual targeting... I'm used to have help with that -well, a real Kaleun probably didn't manage all the process by himself- and, also, I don't know exactly all the process... so, also, it's not a GUI for me, even when it's a really good one.-

Thanks!
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