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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
中国水兵
![]() Join Date: Mar 2008
Location: Chelmsford, Essex
Posts: 280
Downloads: 50
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Hey guys.
I was just doing a little reading after getting a clobbering from a "renown" class last night when I was trying out a simple mission I created myself in my second attempt at using the mission designer... When searching I found this posting http://www.subsim.com/radioroom/show...2&postcount=20 One thing i was going to aim at the GWX crew is how much ammo would I need to sink a renown in GWX ![]() This compared to stock which is obviously very unreliable....(could be 1x torpedo, or could be 3x torpedoes) |
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#2 |
Sailor man
![]() Join Date: Jan 2011
Posts: 50
Downloads: 35
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Try using magnetic pistols on your torpedoes, set to run at or around eleven meters. For such a high value target as a Renown class I would fire every tube that would bear.
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#3 |
Lucky Sailor
![]() Join Date: Oct 2010
Location: Rome
Posts: 4,273
Downloads: 81
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In GWX, it all depends on WHERE you hit it. I've sunk the Hood with one well placed shot, and I've also put 5 (over 3 days, 2 encounters) into her and she kept trucking along.
One shot that sets off her Magazine or boilers, and blammo, down she goes. But if you keep hitting the armored spots where they can control the flooding, then she might not sink. The battleships, if found alone and in decent position, are actually easy targets. They are not targets to be conserving ammo on. You should really be firing a full salvo, each eel aimed manually at weak spots, at these ships. They move too fast, and you'll probably not get a second shot. If they aren't alone, and have ASUW escorts, then it's all that more important to make that first shot count, as you won't be able to do an end around like you can on a normal convoy. But they are easy targets because they cannot fight back unless they spot your scope (You're not attacking these things on the surface are you? They fire shells about 2/3 the size of the torpedo's we fire, and a whole bunch at a time.). They don't carry DC's, and they don't have ASDIC. So unless you pop up and yell "HERE I AM!" you can considered them just heavily armed, fast moving, high value merchants. |
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#4 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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#5 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Now that you mention it, I've been wondering this for a long time; how do you manually aim a torpedo at a certain part of a target?
The way I try to do it (but this only works when you're close, like ca. 1200m) is to put in range, aob and speed and then in the TDC just tick that certain torpedo-course-meter (I don't know it's name right now) more to the right or left. Is this the usual way to go at it? Because if you calculate everything precisely, your torpedo will hit right in the middle of the target, while sometimes (or actually most of the time) you don't want that. I like my torpedo to either hit towards the stern (so the target will take in more water) or the aft (so it'll be slowed down or dead in the water).
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#6 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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![]() Quote:
Notice that I'm aiming for the forward magazine under the X turret: ![]() The result is a solid hit between the X and B turrets which ended up being plenty to sink her with just the 1 eel: ![]() |
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#7 |
Seaman
![]() Join Date: Aug 2007
Location: Buenos Aires, ARGENTINA
Posts: 34
Downloads: 101
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Tessa, wich mod are you using? I really like that aim reticule and all around the scope!
I'm using GWX 3... THX A LOT! Sorry for my bad English!
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Go and fight bravely, sons of Nemo! |
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#8 |
Seasoned Skipper
![]() Join Date: Jan 2011
Location: Groningen, The Netherlands
Posts: 709
Downloads: 101
Uploads: 6
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Thanks for the info Tessa!
@Beleg draug She's using the MaGui mod. It changes the interface of the game and it makes it possible to attach the TDC to all stations. It's really beautiful, but it takes a lot of getting used to + I think when you install MaGui, you've got to do everything manually (target calculations etc), so it's not really for me yet. I'm good in manual torpedo firing, but only on lone ships. When I want to attack a convoy, I just need to much time looking through the periscope and destroyers often spot me. But if you're good at manual torpedo solutions, this is an excellent mod! ![]()
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My sh3 skins : http://www.gamefront.com/files/user/Bakkels Or go to the sh3 downloads section > skins |
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#9 |
Seaman
![]() Join Date: Aug 2007
Location: Buenos Aires, ARGENTINA
Posts: 34
Downloads: 101
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Thanks a lot Bakkels!
Certainly, I simply suck with manual targeting... I'm used to have help with that -well, a real Kaleun probably didn't manage all the process by himself- and, also, I don't know exactly all the process... so, also, it's not a GUI for me, even when it's a really good one.- Thanks!
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Go and fight bravely, sons of Nemo! |
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