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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Sonar Guy
![]() Join Date: Apr 2006
Location: Bucharest, Romania
Posts: 394
Downloads: 30
Uploads: 0
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This is doing my head in!
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#2 |
Rear Admiral
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The question i would be asking myself is: when did i notice this behavior, and did i do any modifications just before that time period?
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#3 | |
Eternal Patrol
![]() Join Date: May 2004
Location: Aeoteroa
Posts: 7,382
Downloads: 223
Uploads: 1
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http://members.iinet.net.au/~jscones.../products.html Never leave port without it ![]() |
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#4 |
Medic
![]() Join Date: Mar 2005
Location: North Atlantic
Posts: 162
Downloads: 73
Uploads: 0
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Whenever I get that eror message its related to a bad, or imcompatable, sound file.
The last time it was a 4 kb blank (or corrupted though I don't know how) sound file of the sonar operator saying "Bearing..." If you have custom sounds going try putting the stock ones back as a test.
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Theres nothing wrong with a little shooting as long as the right people get shot |
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#5 |
Stowaway
Posts: n/a
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Do you have a real sound card, or use onboard sound? I get that occassionally too, and have been told that's the problem. My only solution is to save at least every game day and every time a torpedo hits, before the target ship sinks (that seems to be when I get it the worst).
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#6 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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Does anyone have a fresh link that Kiwi posted, his no longer works ? Or better yet, can anyone tell me what the fix is for this. I've been getting this, and another error report pointing to sh3.dll(I think, I can't remember, but if the other one pops back up, I'll update you techs) but they both happen after Initialization.
Maybe I should try U-Snafu's idea also, I have noticed this does not happen all the time. Sometimes I get CTD/Error Report just minutes after departing port. So maybe it is a corrupt Crew Member sound file. Can anyone clarify this ? |
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#7 |
Silent Hunter
![]() Join Date: Jun 2006
Location: Norway
Posts: 4,224
Downloads: 14
Uploads: 0
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This error search is often so complicated that its easier to just uninstall/reinstall. Thats what I do.
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#8 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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I actually did, mainly because my ports disapeared. After reinstalling, the ports showed back up, but now after 3 tries, I still get crash. So, I'm just going through my mods one by one, replacing them with the Stock sounds. I guess eventually I'll find it.:hmm:
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#9 |
Grey Wolf
![]() Join Date: Aug 2006
Location: Augusta, Maine USA
Posts: 905
Downloads: 170
Uploads: 0
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I believe I've found the problem in Sailor Steve's Sound Mod. So I will try to install his mod again after removing the Speeches folder from it.
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#10 |
Seaman
![]() Join Date: Nov 2010
Location: N34 4.13483, W118 1.68516
Posts: 42
Downloads: 145
Uploads: 2
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Recently I replaced sound files in speech.ogg and sound wave effects 3 days ago. I been crashing when i torpedo a ship and watching the fire works and explosions begin. Or 20km near active port arriving at the English Channel! Very Frustrating
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#11 |
Eternal Patrol
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Welcome aboard, but is there some reason you brought back a five-year-old thread? In this case a new one would have been more appropriate.
I don't use any of Thomsen's sounds, but DBSM is my baby and I have no problems with it. What are your system specs? What type of sound card? If it's crashing when you see fireworks and explosions it may not be sound related. Are you getting the error message 'Sound.act'? We need more information.
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