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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Feb 2011
Posts: 9
Downloads: 125
Uploads: 0
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After I get a spotted contact the TAI and NAVmap shows all kind of information, like bearing, course, speed etc of the target.
Please help me disabling it. mods currently active: Grossdeutscher Rundfunk German U-Boat Hydrophone SFX NewUIs_TDC_6_3_7_No_contact_shapes_or_colors_no_co ntact_line NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Color NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Symbols NewUIs_TDC_6_3_7_Waypoint_Contacts_No_Tails NewUIs_TDC_6_3_7_Waypoint_Contacts_Same_Shape NewUIs_TDC_6_3_7_Waypoint_Contacts_Same_Shape_No_C olor U-Boat Watch Crew Routine SFX Unterseeboot SFX Magnum_Opus_0_0_1 (patched) |
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#2 | |
Ocean Warrior
![]() Join Date: Dec 2010
Location: Montreal, Canada
Posts: 2,776
Downloads: 833
Uploads: 11
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![]() Quote:
Last edited by stoianm; 02-17-11 at 04:36 AM. |
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#3 |
Black Magic
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#4 | |
Swabbie
![]() Join Date: Feb 2011
Posts: 9
Downloads: 125
Uploads: 0
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![]() Quote:
![]() would be great to have changes made in "Configure NavMap/TAI features" saved on user. got another small issue: plotting course on either TAI or NAVmap reveals contacts and their estimated position during my course. The moment I set the waypoint, the ships icons are gone. Know the problem? The strange thing is I don´t get a contact report of these ships. My crewmen totally misses them. to sum up, dont ever want visual information of my targets, want to calculate where they are based on information from both crewmen and radio reports from HQ. great work with the mod btw. In combination with the other great great mods this is for me Silent Hunter 6 . no 5 sucked. ![]() Last edited by Mortimer; 02-17-11 at 09:11 PM. |
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#5 | |
Black Magic
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![]() Quote:
The 'ghosting' problem you speak about is a stock game bug. I included some add-on mods in the UIs mod that you can enable to get rid of this ![]() |
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#6 | ||
Swabbie
![]() Join Date: Feb 2011
Posts: 9
Downloads: 125
Uploads: 0
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![]() Quote:
If so, how do I enable/disable the features? Used to the "true/false"-method. Quote:
Remember the name of that add-on mod? Thx a whole lot for having patience with me. Just want it perfect. ![]() |
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#7 |
Black Magic
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These two sections in the options file (\data\Scripts\Menu\TheDarkWraithUserOptions.py):
##################################### Mini-Map (aka TAI map) (SH3/4/5 modes) ###################################### and ##################################### Nav-Map (aka Navigation Map) (SH3/4/5 modes) ###################################### define the map features at game start. |
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