![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Planesman
![]() Join Date: Jan 2010
Posts: 190
Downloads: 35
Uploads: 5
|
![]()
Unrealistic and extremely fun warning!!!
Silent Fire SH5 This mod is dedicated to the memory of Snaptrap 1971-2008 JSGME ready Known bugs -Some depth keeping problems while turning at high speed(@20m +/-). -Auto TDC does not update entirely correctly for the increased torpedo speed, If your torpedoman is upgraded, same as vanilla sh5. -Sub "Wriggles®" at high speed/TC(moves like a snake) when using way points. Under 25kts this goes away/under 32x TC this goes away. After ordering midship rudder this goes away. Feature List: 1) All currently playable subs now travel at 50 kts surfaced and submerged with virtually unlimited range 2) All guns now have 32000 ammo for all shell types except SS 3) All torpedoes speeds have been increased by 100kts 4) All torpedoes damage, and explosive range have been increased by a factor of 10,magnetic detonation range increased to 20 m, and storage increased to @250 fore and @100 aft loading speed decreased to @ 3 sec 5) All currently playable subs and subsystems are now invincible to anything other than land collisions 6) All currently playable subs have increased diving and surfacing speeds 7) All sub guns fire at an increased rate of fire, and have increased ranges Thanks to Snaptrap for original mod for SH4. Thanks to Raziel08 for invincibility mod Thanks to urfisch for help getting stared with goblin editor Thanks to Neal for upload access, and subsim.com($#%@uploading.com!) Enable mod in pen, or start a new campaign if you experience glitches. http://www.subsim.com/radioroom/down...=1710&act=down Please let me know, here, If you have any problems, issues, tested with plain vanilla sh5. Last edited by lorka42; 05-27-10 at 07:42 PM. |
![]() |
![]() |
Tags |
silent fire |
|
|