![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
|
![]() |
#1 |
The Old Man
![]() |
![]()
With Captain America's Officer Quarters in mind, I decided to play with the Crew Management a bit.
I removed Hogan's Alley and created two(2) new compartments for safe storage of Gun Crews when you are Submerged. Compartment 1 (Stern Torpedo) Compartment 2 (Engines) Compartment 3 (AFT Quarters, 6 Crew Slots) Compartment 4 (Command Room) Compartment 5 (Conning Tower) Compartment 6 (FWD Quaters, 6 Crew Slots) Compartment 7 (Fore Torpedo) PURPOSE: In order to Populate the new Officer Quarters when CA is done. The crew must stand active Watch. Hogan's Alley is not active. As you can see from the picture below. I also added some equipment to these new compartments but I encountered a possible issue by adding said equipment. In order for engines to respond, each new compartment must be manned by active watch or 1 crew each at Battle Stations. Suggestions Welcome ![]() |
![]() |
![]() |
![]() |
#2 |
Mate
![]() Join Date: Jan 2010
Posts: 51
Downloads: 85
Uploads: 0
|
![]()
I like it but is Captain America still working on those interiors? Havent seen any updates in awhile.
|
![]() |
![]() |
![]() |
#3 |
Admiral
![]() Join Date: Jan 2004
Location: netherlands
Posts: 2,020
Downloads: 119
Uploads: 0
|
![]()
I think captain america,s mod had gone dead for months now.
__________________
we live we die but death does not ends it. Jim Morrison 1943-1971 |
![]() |
![]() |
![]() |
#4 | |||
Rear Admiral
![]() |
![]() Quote:
Quote:
Quote:
I think so too. I did some work similar to this in TMO's beta patch in anticipation of CA's interiors, but i suspect it's a dead issue now. While talking with him in PM's awhile back, it was clear to me he was taking on too much. He rehashed the control room again, before he even got to the new areas. And he only got the gato fixed up before he restarted the new areas. He was fighting burnout in the worst way possible. Considering theres at least TWO MORE interiors to do (3 if you count the S boat.), He probably threw in the towel after awhile. |
|||
![]() |
![]() |
![]() |
#5 | ||||
The Old Man
![]() |
![]()
Good to see you are still around Ducimus!
![]() Quote:
I was also planning to fudge the Coef for compartments that I removed Crew Slots from a bit to make up for the crew loss as the New Crew Slots could still assist in those area's while standing watch. Quote:
You can not even populate interior/exterior dummy positions because the crew in Hogan's Alley never stand watch. Quote:
I think I can leave the Battery's in the Crew Compartments even though they are linked to Electric Engines. Submerged Propulsion was still working with no crew in compartment. ![]() CFO Tanks need to be moved because they do require crew in the compartment for Deisel Engines to run. I've lost my Gun Crew's so many times in TMO it is second nature to shuffle them to safe location every time I Submerge now, no matter what is going on. To bad UbiSoft didn't think that logic all the way through when they created the Gun Crews and Deck Watch compartments. If these stations are not active, the compartment crew exposure should be reduced as if they were located in normal interior compartment. Quote:
![]() Last edited by TheBeast; 02-08-11 at 05:00 PM. |
||||
![]() |
![]() |
![]() |
#6 | |||
Rear Admiral
![]() |
![]() Quote:
![]() Quote:
Quote:
![]() |
|||
![]() |
![]() |
![]() |
Tags |
crew management, equipment |
|
|