![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Seaman
![]() Join Date: Jul 2013
Posts: 40
Downloads: 48
Uploads: 0
|
[REQ] Max possible depth indicator
Not sure if this would be possible, but it would be nice to know what is the max possible depth you could go to instead of just knowing the depth under keel at any given time. Having to calculate current depth + depth under keel to know how deep you can dive without crashing at the bottom is not always practical, especially in emergency situations.
I believe the navigators had maps which showed known depth to begin with (right?), but all we have in the game as far as I know (correct me if I'm wrong) are shaded areas that more or less indicate shallow waters versus deeper ones, but doesn't show any numbers on the depth there. Maybe a new command could be added so the navigator could just print the max possible depth in the message box (not the limit of the sub, but the actual known depth at your location)? |
![]() |
![]() |
![]() |
#2 | |
Black Magic
![]() |
![]() Quote:
![]() Doesn't this defeat the purpose of the depth under keel command? I mean this would be a cheat instead of using the depth under keel command and possibly giving your position away. |
|
![]() |
![]() |
![]() |
#3 | |
Seaman
![]() Join Date: Jul 2013
Posts: 40
Downloads: 48
Uploads: 0
|
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#4 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#5 | |
Seaman
![]() Join Date: Jul 2013
Posts: 40
Downloads: 48
Uploads: 0
|
![]() Quote:
So if I'm say at 20 meters depth, and want to know how deep I can crash dive, I can use your new feature. If I'm already deep and want to move forward and want to make sure I don't hit the bottom somewhere, I can use depth under keel to know if I'm about to scrape the bottom or not. |
|
![]() |
![]() |
![]() |
#6 |
Seaman
![]() Join Date: Jul 2013
Posts: 40
Downloads: 48
Uploads: 0
|
![]()
Fair enough. I'm not sure either, but it wouldn't be a cheat though... If you know your depth and you know the depth under keel, then you could calculate it. The feature I'm asking for is just a shortcut so the Navigator calculates it for you in a blink.
|
![]() |
![]() |
![]() |
#7 |
Black Magic
![]() |
![]()
I understand what you're asking. But using the depth under keel feature of the game can possibly give away your position and thus discretion has to be used when deciding to use it. Giving you a way to avoid detection while still getting depth under keel would be a cheat.
|
![]() |
![]() |
![]() |
#8 |
Black Magic
![]() |
![]()
Now if I could find a way to tell the game to execute the depth under keel command, take it's result, and add your current depth to it and then display the result in the messagebox I will (via a new game command)
![]() |
![]() |
![]() |
![]() |
#9 | |
Seaman
![]() Join Date: Jul 2013
Posts: 40
Downloads: 48
Uploads: 0
|
![]() Quote:
* Ping * Depth under keel is XXX meters. Max possible depth is XXX meters. That would work and wouldn't change any of the current detection mechanic (or bypass it). You'd still have to be careful using it like you said. EDIT: LOL, looks like our thought process was the same here... you were just quicker suggesting it. |
|
![]() |
![]() |
![]() |
#10 | |
Black Magic
![]() |
![]() Quote:
![]() |
|
![]() |
![]() |
![]() |
#11 |
Captain
![]() Join Date: May 2011
Posts: 489
Downloads: 106
Uploads: 0
|
![]()
Love this new idea, it would be very useful.
![]() |
![]() |
![]() |
![]() |
#12 | |
Navy Seal
![]() Join Date: Jan 2011
Location: CJ8937
Posts: 8,215
Downloads: 793
Uploads: 10
|
![]() Quote:
With this premise in mind, how about another command (designed over Real Navigation) returning the max depth at the last known position? It would come in handy when we need for rough depth data, without giving up our position. At the same moment it wouldn't be a cheat and it wouldn't replace echolot measured depths for the following reasons: - need to wait for an update of our position fix; - approximation coming from position's randomization. Rethinking about it, we wouldn't even need for a new command in order to implement this idea. It would suffice if depth at the given point was reported on the message box or on map, together with each dead reckoning / celestial fix ![]() |
|
![]() |
![]() |
![]() |
#13 |
Black Magic
![]() |
![]() When this patch is enabled and you ask for depth under keel you will see the max dive depth for the current location and the depth under keel ![]() I made this a new entry in the menu.txt file: 4724=Max dive depth is %.0f %s, captain! New version of patcher coming soon... |
![]() |
![]() |
![]() |
#14 | |
Black Magic
![]() |
![]() Quote:
|
|
![]() |
![]() |
![]() |
#15 | |
Seaman
![]() Join Date: Jul 2013
Posts: 40
Downloads: 48
Uploads: 0
|
![]() Quote:
|
|
![]() |
![]() |
![]() |
|
|