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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch Officer
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[REQ] Snorkel for Open Horizons
Now that Open Horizons enables us to continue U-Boating towards the end of WWII, I sincerely hope that some of the talented modders out there manage to mod a working snorkel
a) for realism, and b) to somewhat improve the odds of survival. ![]() Is there something in the pipeline yet?? ![]()
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#2 |
Sea Lord
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I demanded it...
http://www.subsim.com/radioroom/show...ght=Schnorchel
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#3 | |
Watch Officer
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![]() Quote:
![]() I didn't know. But then again, there more we ask the more the pressure grows, and hopefully some genius will finally step forward and comply. Without a Schnorchel OH is bound to be frustrating. ![]()
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#4 |
Sea Lord
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I know, I know ... Without the Schnorkel is the way through the Bay of Biscay very hard in 1943/44...
I previously thought that the schnorkel is in the game because all the UI mods includes the choice of Schnorkel-depth.
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#5 | |
Ocean Warrior
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The model is in the files.. It's just not included in the UPCFiles and the game itself.
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#6 |
Watch Officer
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Josef, I think that Schnorchel-stuff (and plenty of other stuff) is carried over from older SH-versions, where it actually worked, IIRC, and the devs just lazily let old code remain instead of cleaning out all non-working code-ballast.
![]() Now, let's hope that Schnorchel artist turns up! ![]()
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#7 | |
Ocean Warrior
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There is already a snorkel model in the game files. Or maybe I just speak gibberish
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#8 |
Ocean Warrior
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#9 | |
Ocean Warrior
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Go to the equipment or sensor files and look at them in the Goblin Editor
they;re all there, periscopes, radar masts, etc and snorkel
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#10 |
Watch Officer
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IIRC, in the days I played around with SH4, there were discussions of file data carried over from SH3 to SH4, that however had no working function in SH4, one of those being Snorkel related data (plus lots of other irrelevant stuff). In SH3 that Snorkel was modelled and used to work, but not originally in SH4, IIRC. Much of that old SH3 data was just carried over and left 'dead' in SH4, the devs did not bother to filter that irrelevant data ballast out from SH4.
![]() Now this dead data ballast seems to have been carried over from SH4 into SH5 (unnecessarily bloating its size), meaning that the SH5 data files contain lots of non-functional dead data from SH4 and SH3. I'm pretty sure that any snorkel data presently found in SH5 files are such non-working remnants from earlier SH versions, and the devs just added new data and code onto the old frame to make up SH5. ![]() The question now is, whether somebody could blow some life into those old Snorkel data rudiments and make them work again in this present SH5 environment. Where is that genius? ![]() ![]()
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