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Old 03-25-09, 04:45 AM   #1
keltos01
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Default MK14 TorPex Warhead missing from game

Well, here's what I understand :

German Hexanite isn't much better than TNT.

in game German T1 and Te and TIII torpedoes have these values :

MinEF=120
MaxEF=180
AP=100
Minradius=3
Maxradius=7


the US mk14 has the same values as the T1a :

--> so it must use the TNT warhead.

Then the game is missing out on the torpex warheads which were supplied to boats starting in 1943, and were used along with the TNT warheads.

Quote:

The fourth torpedo (a torpex) hit the freighter under the bridge breaking its back, and the fifth torpedo (TNT) hit her aft. She sank by the stern
http://www.warfish.com/report5.html
Since the TorPex devellopped by the British in 1942 and adopted by the US gives a 1.5 times ratio compared to TNT, I think we could mod one of the useless torpedoes into a MK14 TorPex Warhead that would become available in 1943.

All subsequent types to be changed to TorPex, thus with a higher yield.

As I did US torpedo mods a while back, I could easily mod this.

What do you think ?

keltos
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Old 03-25-09, 07:59 AM   #2
keltos01
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I made it.

This mod includes the IJN torpedoes on the Axis side and the Mark VIII** British torpedo on the Allied side as well as the new mk 14 II (TorpEx warhead). The mk10 has been reduced as it used TNT and the mk27 will exactly do what it did in RL : disable the propeller thus allowing the Fleetboat to escape. Try out the british one as well, after all they invented TorpEx !

download link US mk14 torpex :

http://www.mediafire.com/file/gno2aqqqijr/US MK 14 II - IJN - British mark VIII.rar


Keltos
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Old 03-25-09, 08:18 AM   #3
tomagabriel
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Interesting! Thanks! How would you mod a Mk48 warhead? In your opinion, should its explosive power be considerably greater than that of a Mk14 torpex? I did my Ohio (and soon Skipjack) mods, but kind of overpowered the Mk48 torpedo. I was thinking of putting it into accordance with precursor torpedos. Since my Skipjack will use Mk14/16/48.
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Old 03-25-09, 09:10 AM   #4
keltos01
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Quote:
Originally Posted by tomagabriel View Post
Interesting! Thanks! How would you mod a Mk48 warhead? In your opinion, should its explosive power be considerably greater than that of a Mk14 torpex? I did my Ohio (and soon Skipjack) mods, but kind of overpowered the Mk48 torpedo. I was thinking of putting it into accordance with precursor torpedos. Since my Skipjack will use Mk14/16/48.
I can do it for you.

I actually thought about it last night ! the thing is the mk 48 is a hollow charge round, basically punching a hole no larger than the warhead itself or 21 inches so it would be 0.55 m.

the impulse would be less, as it directs the explosion on one point only.



Mark 48 ADCAP torpedo aboard USS Asheville (SSN-758)
U.S. Navy Photograph No. DN-SC-95-01775

mk48
Explosive Charge
650 lbs. (292.5 kg) PBXN-103
This is equivalent to about 1,200 lbs. (544 kg) of TNT
Range / Speed
10,000+ yards (9,000+ m) / 28+ knots (official figures, but see notes, below)
http://www.navweaps.com/Weapons/WTUS_PostWWII.htm

in the above mod I removed the mk16 for the mk VIII** I think, you can only modify existing types, not create new ones.. been there, done that

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Last edited by keltos01; 01-29-11 at 01:46 AM.
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Old 03-25-09, 12:01 PM   #5
keltos01
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Default longer wake

in the .sim :



I looked in the .dat which was which and lengthened them accordingly.




I edited the wake and set it to 25 instead of the original 10, now they look longer don't they ?

keltos

download :
http://www.mediafire.com/file/gno2aqqqijr/US MK 14 II - IJN - British mark VIII.rar
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Last edited by keltos01; 03-25-09 at 02:48 PM.
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Old 01-26-11, 03:04 PM   #6
keltos01
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bump for hautpoul

download link US mk14 torpex :

http://www.mediafire.com/file/gno2aqqqijr/US MK 14 II - IJN - British mark VIII.rar
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Old 01-28-11, 08:40 PM   #7
Hylander_1314
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Thanks Keltos! This is a nice little addition! It's always the little details that round things out nicely.
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