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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Rear Admiral
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Seems like someone made a color chart in SH3 of all the ships sweet spots. Each was different. Just wondering what different componants make up a ship. Seems in SH3 was
Propulsion Machinery Engines Magazines Keels/bunkers Each of these had different damage responses for the ship and the load out carried. I assume mods damage zones may have changed things from stock. Really wonder how much more damage keel shots do, moreso with TMORSRD. You can blow a hole in the bottom of the keel, just wonder if it doe's more damage in game regarding updated damage zones, ect. Anyone know of a chart for SH4. |
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#2 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
Uploads: 0
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G'day Armistead,
Can't help you with the chart I'm affraid but I once had an odd thing happen while playing sh3: On one patrol only, and for no apparent reason, the recognition manual was displaying the various compartments ("sweet spots") superimposed on the ships' images! ![]() Don't know if I accidently stumbled on a cheat or if it was just a bug, but maybe someone will know why it happened and whether it can be made to happen in SH4. |
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#3 | |
Silent Hunter
![]() Join Date: Jul 2002
Location: At periscope depth in Lake Geneva
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#4 | |
Ocean Warrior
![]() Join Date: Mar 2007
Location: Houston, TX
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In SH3, I believe, you had to be within a certain range, a certain AoB, with automatic targeting. You could then click on the "sweet spots" that were displayed, and pretty much get a one shot kill when you fired.
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"Never ask a World War II history buff for a 'final solution' to your problem!" |
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#5 |
Captain
![]() Join Date: Oct 2010
Location: Oz
Posts: 507
Downloads: 33
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Sorry, here I go again with the stupid questions:
What's "IIRC" mean ? ![]() |
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#6 |
Sailor man
![]() Join Date: Apr 2005
Posts: 44
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If I Read Correctly
If I Recall/Remember Correctly |
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