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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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Grey Wolf
![]() Join Date: Sep 2009
Location: Egypt
Posts: 840
Downloads: 132
Uploads: 0
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![]() Attention on deck!
At ease sailors! Thank God that subsim is back. I was like ![]() ![]() ![]() I was thinking of trying a new approach to the standard patrol routine. Given that new tenders are showing up as we progress towards 43, I was thinking maybe its time to stay more at sea, even if damaged a little, since tenders are within reach and eventually close the gap. I have a 3 months in-game tour plan. I will stretch it over a month of real life time. I have even set up the schedule for days spent in-game over real life. Here is my plan: I'll start off from pearl, head to midway to reset fuel, and then head to saipan and guam, do port raids. Then head over to solomon islands where there is a tender stationed for rearming, head to honiara right south of it, then head back to the tender to refit, then head northwest to Davao, apssing through Rabaul or maybe taking an outside approach to avoid taskforces, then if I'm out of eels at Davao, head to solomons tender, then to melekeok or if I'm bored head to Johnston Atoll, then back to Pearl. Here is the plan on charts. ![]() ![]() Now, I need your thoughts on this. I havent shipped out yet from pearl. I'll ship out 3 days ahead (on 17th Jan 2011) after I've collected enough ideas and intel for the ride. Most of the work will be duck babysitting, recon, and port raids. Port raids are the least desired option, but will be followed if no action is encountered for a long time. A total mileage count would exceed 20000 km so, I'll not exceed tc 1024 so as not to fry my machine. We have plenty of time ahead (3 days folks, put your bets in please Gentlemen!) I do have some questions pertaining to the nature of the mission. Would staying out and sinking some big number of enemy vessels have any effect on the performance of the game? like slow it down progressively? I wont head back to Pearl unless its 31st Jan 1943, My patrol is starting Nov 1st 1942. The goal is to avoid humping it back and forth to pearl without having decent upgrades available, like for instance the electric eels. Because I will be disappointed, specially that upgrades are very slow on appearance. And I think I act more of a realistic way this time, since patrols took more than a month of gameplay. I wont contact HQ at all. I'd love them to think I'm rogue, or have defected to the Japs, rather than have to yoyo for the upgrades. Would the skipper eventually get abilities, or are abilities limited to KM? If you have better patrol zones, and most importantly, the know-how to get there (plan) do share. Your experience is gonna be put to the test. Wish me luck fellas. ![]()
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x.com/lexatnews Last edited by commandosolo2009; 01-14-11 at 02:09 PM. |
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