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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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In the game you can adjust the AA slider 5 notches....i dont get this as AA is normally valued at 2x / 4x / 8x / 16x / 32x, i find it very difficult to beleve they are offering 32X AA, so what does each notch on the AA slider equate to??
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#2 |
Watch
![]() Join Date: Aug 2009
Posts: 26
Downloads: 7
Uploads: 0
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Off-2X-4X-8X-16X perhaps?
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#3 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Could be? does any of the modders actually know the answer to this?
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#4 |
Watch
![]() Join Date: Aug 2009
Posts: 26
Downloads: 7
Uploads: 0
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I'll keep an eye on this thread, if no one knows the answer, I could test the theory by grabbing a screenshot from the docks with the slider set to left most position and another one with AA forced off in the ATI-tool. The screenshots will have to be taken from the exact same location. Even if no diff can be seen, placing the shots as two layers in PS and using difference as blending mode, as well as tweaking the curve a bit, should bring out the slightest differences.
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#5 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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I ask, because my GTX570@1920x1200, with this setting @Max runs the game fine 45-85+FPS (im using TDW Mega-Mod mind) yet as low as 29FPS if im looking at the ocean bed. This is fine and smooth, but it uses ALL my 1280mb of V-Memory!!
Which i think is contributing to the odd stutter when viewing via external cam. If the Max slider = 16xAA, then that might explain at my res, the high use of V-Mem. |
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#6 |
Ace of the deep .
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[VIDEO]
AntialiasingLevel=16; 0=none, 1=non-maskable, 2=2x, 4=4x, ... |
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#7 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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#8 | |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
Downloads: 124
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![]() Quote:
0 / 0 /2x /4x etc.
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#9 |
Sparky
![]() Join Date: Jan 2010
Posts: 152
Downloads: 6
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#10 |
Chief
![]() Join Date: Oct 2010
Location: Highlands UK
Posts: 323
Downloads: 36
Uploads: 0
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Oh dear, im not convinced on this,
Lets take this from the top. The AA slider has five settings from 0. Going by what your saying that makes it 0-2x-4x-8x-16x-32x AA, and unless someone can convince me otherwise, i refuse to accept that a game that does'nt even supply AF settings is offering 32xAA. An amount i've never seen in any game in over 20yrs of playing them! |
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