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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Nov 2010
Location: Hiding from Dowly
Posts: 81
Downloads: 3
Uploads: 0
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I did some tweaking with S3D (Great program btw!) to my Tambor class boat.. Somewhere was a 'SkipJack' mod which gave you superboat, this was pretty much like it, I had surface top speed of 85 knots and submerged top speed of 60 knots or something. (These days they call them F1 boats..
![]() Yea, I admit it was nice to run down destroyers while submerged and just turn your tail and run away or shoot aft torpedo but perhaps with RR's subnuclear torpedos mod it was too easy. I had sunk 11 ships in first mission objective (some go sink merchants) and I decided to go back home. Luckily I saved here. I was 50 miles from Pearl with time compression of ~3100 (way too much... ![]() ![]() ![]() ![]() ![]() Anyway let's get to the topic, is it possible to set your reverse speed with modifying some files? Or is there some brakes in submarines? I know that I'm 'a bit' raping the idea of Submarine Simulation with my modding but isn't the meaning of the game to be fun? ![]() Thanks in advance and happy hunting everyone! ![]()
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Elektroniikka-Asentaja = Electronics Assembler. In finnish, Just in case someone wants to know.. New rig for noisy running: Desktop w/ Asus P5QC motherboard, Intel Core 2 Duo 2,94 GHz processor, ATI Radeon HD 4800 series graphics, 4 GB DDR3 Ram and 1297 GB hard drive memory There is a good possibility that the above post was written with a phone so please forgive the typos ![]() |
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