![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
|
![]()
Not really a SH3 question, but someone might know. What was the point of separate observation and attack periscopes? Not only does it use space in already cramped conditions and valuable resources to make and fit, but it seems that except for a difference in magnification power they both do the same job.
|
![]() |
![]() |
![]() |
#2 |
Eternal Patrol
![]() |
![]()
The observation periscope has a large head, which lets in a lot of light and is able to see further, as well as crank up to nearly 90 degrees to watch for aircraft. The bad part is that head is easy to sea, and leaves a large wake behind it which makes it even easier to spot.
The attack periscope is much more limited, but has a much smaller head, which makes it harder to see when the actual attack is being conducted. Also, redundancy is always a good thing.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#3 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
|
![]()
I see, thanks for the answer
![]() |
![]() |
![]() |
![]() |
#4 |
Subsim Aviator
|
![]()
is this concept of easier for them to see or harder for them to see simulated in GWX?
seems like i should know that
__________________
![]() |
![]() |
![]() |
![]() |
#5 |
Eternal Patrol
![]() |
![]()
I don't think SH3 allows for that.
On the other hand, this is the first subsim to actually have both periscopes, so it's a start.
__________________
“Never do anything you can't take back.” —Rocky Russo |
![]() |
![]() |
![]() |
#6 |
Mate
![]() Join Date: Oct 2010
Location: Korfu, Ionisches Meer
Posts: 59
Downloads: 9
Uploads: 0
|
![]()
I always use the attack periscope because of the x10...You are actually saying that with the observation periscope you can see further?
|
![]() |
![]() |
![]() |
#7 |
Watch
![]() Join Date: Dec 2010
Posts: 15
Downloads: 4
Uploads: 0
|
![]()
Ahh nice that actually having 2 scopes is modeled in SHIII. However they semed to have reversed the funtions lol.. the attack parascope has a x10 zoom, the observation only x4.5 zoom.
On this topic, what orders of magnification did uboat periscopes actually have? Thought I read that it was less than x10. Also, I read somewhere that a sub couldnt go more than 5 knots with the perisope up and have it be usable due to vibration. Is that true? |
![]() |
![]() |
![]() |
#8 | |
Loader
![]() Join Date: Sep 2009
Posts: 89
Downloads: 19
Uploads: 0
|
![]() Quote:
* Also, we need a redundant periscope if they don't do their job of slashing destroyers open (this can happen, and they sink like stones... not exactly realistic but amusing) |
|
![]() |
![]() |
![]() |
#9 | |||
Eternal Patrol
![]() |
![]() Quote:
Quote:
http://www.subsim.com/radioroom/down...o=file&id=1519 Quote:
__________________
“Never do anything you can't take back.” —Rocky Russo |
|||
![]() |
![]() |
![]() |
#10 | |
Subsim Aviator
|
![]() Quote:
![]()
__________________
![]() |
|
![]() |
![]() |
![]() |
#11 |
Seasoned Skipper
![]() Join Date: Oct 2010
Location: Westun New Yahk
Posts: 748
Downloads: 131
Uploads: 0
|
![]()
I found that ahead slow is your best bet. Not only would the periscope be unusable in real life, but the wake would be very visible at speeds above that.
Plus, going above ahead slow underwater is a good way for an escort to home in on your position.
__________________
Largest target sunk with deck gun: Japanese auxiliary cruiser, 15000 tons
Largest engaged: HMS Nelson. Results inconclusive. ![]() Read Brag's stuff ![]() |
![]() |
![]() |
![]() |
#12 | |
Swabbie
![]() Join Date: Dec 2010
Location: Donostia
Posts: 14
Downloads: 90
Uploads: 0
|
![]() Quote:
![]() Greets, |
|
![]() |
![]() |
![]() |
#13 |
Eternal Patrol
![]() Join Date: Mar 2006
Location: CATALINA IS. SO . CAL USA
Posts: 10,108
Downloads: 511
Uploads: 0
|
![]()
I'd like to see a mod that would make it unusable above 5 knots.
|
![]() |
![]() |
![]() |
#14 |
Planesman
![]() Join Date: Dec 2006
Posts: 192
Downloads: 77
Uploads: 0
|
![]()
try h.sie's Realistic Repair and Flooding Times Mod.
It makes the Persicope useless above 4 knots and many other nice things. http://www.subsim.com/radioroom/showthread.php?t=174225 btw. can anyone provide me with screenshots or the discussion thread for hitmans optics? Cant find it in the mod section, want to take a look at it before i install it. |
![]() |
![]() |
![]() |
#15 |
Chief
![]() Join Date: Dec 2010
Location: U-32's Wintergarten
Posts: 325
Downloads: 182
Uploads: 0
|
![]()
That Repair and flooding times mod looks awesome, anyone know if it plays nice with GWX3?
|
![]() |
![]() |
![]() |
|
|