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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Navy Dude
![]() Join Date: Mar 2011
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On my way to Grid AM34 and out of Bergen I spot a British Convoy. 4 destroyers escorting 10 merchants. I place U28 in a perfect spot for attack and after 3.5 hours 8 merchants sunk and the 4 destroyers also hit the bottom of the sea (one at a time, after U28 being severly depth charged).
I never reached AM34 as I ended up out of torpedoes and deck gun ammo. Mind you I play GWX3 via SH3 with realism 85% (only have cameras checked for screenshots and WO doing the solutions). I got a knights cross, got back (hull integrity 85%, 12 ships sunk, 48,000 tons) but i felt that it was not realistic. It wasnt easy , granted, but could never happen in real life. Agree?
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"Submariners are a special brotherhood, either all come to the surface or no one does. On a submarine, the phrase all for one and one for all is not just a slogan, but reality.” -- VADM Rudolf Golosov |
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#2 |
Soundman
![]() Join Date: Mar 2011
Location: London
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Sure, at the end of the day SH3 is just a computer game. No matter how high your realism settings are, you can pull of loads of stuff ingame that would just get you killed or would be near impossible to replicate in real life.
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#3 |
Chief of the Boat
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Tis simply a game, whatever you make of it....otherwise if and when you make a mistake and get sunk you wouldn't get a second chance to play again or post here
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#4 |
Sea Lord
![]() Join Date: Mar 2011
Location: In the conning tower of my VIIC scanning the sea through the periscope
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Your hull integrity was 85 %. If you want more challenge, you could make a rule: "if the boat gets damaged, I suddenly start to think about my kids and wife back home, and about the crew I'm responsible for, and their children missing their daddies, just in case that pressure hull is not ok - and escape back to port ASAP".
An even harder rule would be: "dying in the game means three months of no playing SH3". You could also tweak the sensors of the ASW and/or make the depth charge impact areas bigger.
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#5 |
A-ganger
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The only reason you managed to be so successful in sinking all those ships was because you had the luxury of risking everything in that hunt, having only to Click-Restart-Button as a consequence in case you had lost.
In a real situation I REALLY doubt anyone would be brave enough to continuously risk their lives and crew to engage the enemy after being depth charged one or more times. The risks were too great, unless you were a mad captain. Imagine youself in that situation you described, imagine that if you loose you will not be able to play silent hunter not ever again and see yourself heading back to the nearest port in most situations. ![]()
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#6 | |
Navy Seal
![]() Join Date: Nov 2005
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So no, it wasn't realistic, but only because of your actions. But it's only a game. Play it however you will. ![]()
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#7 |
Navy Dude
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Once in a while, its worth taking the risk... Regarding the restart I agree. But i play dead is dead. I just took the risk cause it was ok to do so. I have been depth charged hundreds of times in the game, it was the first to take the destroyers deliberately (not the odd engagement to self preserve when there was no room to run deep and silent). Chances are that these guys were complete amateurs (still Dec 1939).
At the end of the day yes its a game , but i dont think that taking a risk is not realistic. The non realistic part was the outcome...not the risk taking. Otherwise I would play a fishing boat simulator ![]()
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"Submariners are a special brotherhood, either all come to the surface or no one does. On a submarine, the phrase all for one and one for all is not just a slogan, but reality.” -- VADM Rudolf Golosov |
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#8 | |
A-ganger
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Don't want to hammer but... This is exactly why you did it, it was ok to do it so, what could possibly go wrong? Starting a new campaign? I mean, not the fact you engaged the enemy, I believe any skipper would cease that opportunity but counter attacking a task force with a damage sub after being depth charged? Totally unrealistic.
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To finalize, skippers didn't had the chance to practise in such detail as presently available in SH. How many patrols have you ran? How much tonnage? Compare that to WWII records and spot the difference. Check also how many skippers did actually went through out the whole WWII still with life in their veins. PS: I agree with you, that encounter you had was indeed unrealistic. ![]()
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![]() "In wild life, red and black often alert predators to stay away..." Last edited by EFileTahi-A; 04-28-11 at 10:34 AM. |
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#9 |
Watch Officer
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...thats why the Aces scored high and many of them died: they were bold and reckless, calculating and very brave.
...i, on the other hand ALWAYS put my crew first now. the bold reckless brave days are over. they were always too short and in the end impatients got the better of me - and my crew. the game is slower now, not that much heavy action and i weigh things up. i notice now that my patrols are longer too. tonnage is almost - almost! not so important. i want my crew and boat to come home and, somehow, make it to the end of the war...i have yet to be succesful in this. but when i do, i think then, the war for me will be over.
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#10 | |
A-ganger
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![]() "In wild life, red and black often alert predators to stay away..." |
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#11 | |
Commander
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#12 | |
A-ganger
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"For conspicuous gallantry and intrepidity at the risk of his life above and beyond the call of duty as Commanding Officer of the U.S.S. Harder during her 5th War Patrol in Japanese-controlled waters. Floodlit by a bright moon and disclosed to an enemy destroyer escort which bore down with intent to attack, Comdr. Dealey quickly dived to periscope depth and waited for the pursuer to close range, then opened fire, sending the target and all aboard down in flames with his third torpedo. Plunging deep to avoid fierce depth charges, he again surfaced and, within 9 minutes after sighting another destroyer, had sent the enemy down tail first with a hit directly amidship. Evading detection, he penetrated the confined waters off Tawi Tawi with the Japanese Fleet base 6 miles away and scored death blows on 2 patrolling destroyers in quick succession. With his ship heeled over by concussion from the first exploding target and the second vessel nose-diving in a blinding detonation, he cleared the area at high speed. Sighted by a large hostile fleet force on the following day, he swung his bow toward the lead destroyer for another "down-the-throat" shot, fired 3 bow tubes and promptly crash-dived to be terrifically rocked seconds later by the exploding ship as the Harder passed beneath. This remarkable record of 5 vital Japanese destroyers sunk in 5 short-range torpedo attacks attests the valiant fighting spirit of Comdr. Dealey and his indomitable command.." - Wikipedia Samuel did not re-engaged the enemy after being depth charged because it seems his sub never got to be depth charged. The thread's author said he sunk each destroyer one at the time after being depth charged, they were 4 destroyers , so I presume there were 3 counter attacks. Between these counter attacks the submarine was hit by depth charges. This scenario is definately not the same Samuel faced or played. He was reckless but not in such magnitude. I hope everyone understands that I'm not condemning the player's aproach toward such event because I would do the same, I'm just explaining why such victory took place and why it seemed.. odd.
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![]() "In wild life, red and black often alert predators to stay away..." Last edited by EFileTahi-A; 04-28-11 at 11:48 AM. |
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#13 |
Eternal Patrol
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While I agree with the above opinions, especially that the difference between real life and the game is that we can't actually die, your patrol is not entirely unrealistic. There were 21 real-life patrols more successful than yours, so it did indeed happen.
http://uboat.net/ops/top_patrols.htm On the other hand we don't really play Dead Is Dead, no matter how much we claim to the contrary. You want to really play DiD (without actually dying, of course)? Try this: If you die in your campaign, put the game away and don't play it again for a year. You'll be much more careful after that. ![]()
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#14 | |
A-ganger
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![]() "In wild life, red and black often alert predators to stay away..." Last edited by EFileTahi-A; 04-28-11 at 12:19 PM. |
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#15 |
Weps
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