![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Nub
![]() Join Date: Jan 2010
Posts: 2
Downloads: 86
Uploads: 0
|
![]()
Hi there.
I really don't know if it's just my paranoia - or if I'm not installing mods correctly (of which i'll provide a full list bellow, in load order), however any light you guys shine on this situation would be just dandy. Being an ardent SH3 player (played that to death) I recently went out and bought SH4 & 5.... Playing wolves of the pacific, not wanting to settle for a lesser-stock experience, I immediately installed the Trigger Maru Overhaul mod using JSGME. However, after some time I noticed that ships simply were not moving. They'd just sit there. Their engines would rumble and churn, but the ship itself simply wouldn't move....EVERY SHIP ![]() I'm still on it actually. However, I'm realising (more and more) that the harbour traffic doesn't appear to be moving - at all. An Ill timed time acceleration caused me to simply phase through a ship, that never turned or accelerated out of the way (as you would expect in SH3) Turning to sail down the Kiel Canal, I see there are multiple ships, but again - none appear to move. Is there a bug at foot here? Or is it common to find a lot of ships sitting still in the Kiel canal? This is all very early campaign... Is this an accessibility tactic/game-play 'feature' to ease new players into sinking ships? My difficulty is on realistic... List of mods (load order): Accurate German Flags Depth_Keeping_Problem_HB_2_0_0_ByTheDarkWrath Dynamic Environment SH5 Basemod (realistic ver) Dynamic Environment SH5 Atlantic Floor V2.1 Dynamic Environment SH5 Sounds V2.1 Dynamic Environment SH5 Waves (realistic Ver) V2.1 Dynamic Environment SH5 Realistic Colors V2.1 Dynamic Environment SH5 Shallow Waters V2.1 FX_Update_0_0_19_ByTheDarkWrath MCCD_1.04 MightyFine Crew Mod 1.2.1 Stock w beards Reworked Morale and Abilities v.1.1 TheDarkWrath_DC_Water_Disturbances_v2_0_SH5 SteelViking's Interior Mod V1.2 SteelViking's Interior Mod V1.2.2 Patch SUB_hyd_fix_SH5 IRAI_0_0_37_ByTheDarkWrath Torpedo_Speed_Abilitie_Fix_for_TDC_SH5_v120 EDIT: Forgot to mention the SH5.exe fixes / additions... |
![]() |
![]() |
|
|