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Old 01-01-11, 11:03 AM   #1
pelucho25
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Default Torpedoes.How calculated?

How to calculate the shot with a salvo of torpedoes? Is there a reference table? Thanks guys
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Old 01-01-11, 11:57 AM   #2
desirableroasted
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Quote:
Originally Posted by pelucho25 View Post
How to calculate the shot with a salvo of torpedoes? Is there a reference table? Thanks guys
Not quite sure what you mean?

If you want to shoot a salvo:

1) Find target (obviously)

2) Set to salvo in your weapons station. You will have choices (I III; I II III IV; etc).

3) Set your depth.

4) Set speed. I don't have SHIII open right now, but I believe speed resolves to the slowest speed of the torpedoes selected. Can anyone else chime in here?

5) Now look to spread angle: You will see on your weapons tactical map the planned paths of your four (let's say) torpedoes. Unless the target is close, this "fan" will be far wider than the target. Reduce your spread angle so that all four dotted lines hit the target. As the target nears, you will reduce this angle.

6) Open tubes.

7) Check the spread angle again and, when satisfied, fire. You should have four hits.

8) After cheering a little, ask yourself "Whoa... why did I need four hits?" You can easily cripple a battleship with one, and easily sink a merchant with one.

The "salvo" approach is seductive, but you are firing a spray of torpedoes without being able to aim at anything other than the general direction of the target. Ironically, even if you get four hits on a battleship, you can easily end up not slowing the thing down because you don't hit anything important.

Far better: think through four individual shots. Tube 1: Magazine under No. 1 Turret. Tube 2: Into propulsion, under the stacks. Tube 3: Reserve for a reshot. Tube 4: Reserve for a reshot.

Also... in real life, salvo shots went out at 8 second spaces (in the game, they are near simultaneous). That's about what it takes to make individual shots, so .... try that route.
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Old 01-01-11, 10:29 PM   #3
Gargamel
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Yes it does, The switch has always indicated the fastest speed for the slowest torp in the salvo. But I've never fired a mixed salvo, I always spread them out so that I can keep some in reserve and/or time the impacts to be about the same time.
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Old 01-02-11, 04:49 AM   #4
Tessa
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Originally Posted by Gargamel View Post
Yes it does, The switch has always indicated the fastest speed for the slowest torp in the salvo. But I've never fired a mixed salvo, I always spread them out so that I can keep some in reserve and/or time the impacts to be about the same time.
Not as tidy, but rather than using the salvo you can make the depth and speed all the same but fire them one at a time. As the target spot passes the recticle you fire your shot. Its more realistic that way, and allows you to target each weak point as it passes the recticle to ensure you hit in the proper locations (assuming everything goes right).

On odd ships like the Nelson where it has a very long weak point depending on your range using the salvo may not be able to get 2 eels under the turrets. That ship can be particularly stubborn to sink, now I'll fire 1 eel when the leading edge of the first turrents passes and the second when it passes the 3rd turret and have sunk it each time with those 2 shots (goes down even faster in bad weather). Trying to do that with a salvo would be much more difficult than just waiting for the target's weak points to pass.

If you don't mind doing some trigonometry, there are times when using different speeds is advantageous. If you're perpendicular to the convoy and it has 3 (or 4 for that matter) high value targets all in the same horizontal row you can stagger the speed and shooting time such that the torpedo will pass in between the gaps of the ships and you could potentially sink 3 ships directly in front of you (where 2 of them are behind the front ship) with very carefully timed shots. Usually the prime targets are all somewhere in the middle column so the situation would rarely come up.
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