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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Hi guys,
Im having the good old mod soup problem. I think the main problem is in the order ive got the mods installed. I realise I may have to loose a few of the mods off my list to get things working. I would apreciate any comments from people using the same or similar mods. Ive included my current mod list exported from JSGME. The main problem at the moment seems to be my compressed air runs all the way to zero every time I dive. I recently enabled U-boat Historical Specifications 1.4 because I was having trouble keeping depth at any speed below ahead standard. Another special note the mod Sh5_SDLSoundFile_No_Doppler_Effect is a must for me otherwise I get a CTD due to sound card problem. Anyway comments would be apreciated. Thanks Stewy Mod List Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] AntiLag Environment 3.7MOD Accurate German Flags No Logo Intro Menu_Animation v. 01.00 by AvM Lite Campaign LC 1.2 Radio Mods No Damn Bubbles, No Damn Halo Mod Critical hits 1.1 Torpedos Critical hits v 1.2 BRF 1.3 full Enhanced FunelSmoke_by HanSolo78 Electric torp wake removal - wamphyri FX_Update_0_0_9_ByTheDarkWraith NewUIs_TDC_4_9_3_ByTheDarkWraith NewUIs_TDC_4_9_3_AltAdvSpeedGraphics_by_naights NewUIs_TDC_4_9_3_emtguf_rework_scopes NewUIs_TDC_4_9_3_ERM_Reaper7_NightVision NewUIs_TDC_4_9_3_jimimadrids_map_tools NewUIs_TDC_4_9_3_U-Jagd_Chrono SUB_hyd_fix_SH5 sobers realistic hydrophone operator SH5 IO_StrategicMap_MOD_for_TDW_4.9.3 IO_MapCourseLine_sharp pencil_mod IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting Trevally Automated Scripts v0.2 Trevally Harbour & Kiel Canal Pilot v2.4 Unterseeboot SFX Wooden_Lifeboats_Mod_1.1 Speech fixes and additions (english version) MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible A Fistful of Emblems v1.51 (Weathered) Cerberus62 Historical Ship Equipment 1.3 Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) Sh5_SDLSoundFile_No_Doppler_Effect Shadow Improvement ModLR Open_Horizons U-boat Historical Specifications 1.4
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Captain Stu from Down Under , Down Under ![]() |
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#2 |
Black Magic
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right off the bat my UIs current version is 6.2.1 (v6.2.0 + patch 1).....
FX update is at v0.0.11 also..... |
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#3 |
Ace of the deep .
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Environment mod is V5
Trevally automated sripts will be V3 if using latest UI mod you will need to use the latest IO_StrategicMap_MOD and enable it in TDW user options in his UI options file |
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#4 |
Ace of the deep .
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No Damn Bubbles, No Damn Halo Mod will be overwriting the environment mod , better to just go into environment mod before enabling and change lights cfg to
[InteractiveObjectsHighlight] Spread=0 Blend=0 and just enable the no dialogue indicator mod which is part of the No Damn Bubbles, No Damn Halo Mod |
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#5 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Thanks for the update Dark Wraith i will DL now.
As far as the soup goes I think ill just go with Sobers current list as per his link , it seems to use all ther mods im interested in. Thanks Guys , I was getting realy anoyed with trying to get these mods sorted out. Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#6 |
Ace of the deep .
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Alterations i have made to the files before enabling .
Environment mod 5 I changed the lights cfg file so no outlines . [InteractiveObjectsHighlight] Spread=0 Blend=0 I taken out the submarine folder and the fog folder . No magic skills C:\Ubisoft\Silent Hunter 5\MODS\No magic skills v1.5 MCCD compatible(sobers)\data\UPCDataGE\UPCCrewData\Spec ialAbilities. I changed the first special meal to cost no points so when i start a new campaign using silentotto hack i always have sspecial meal ability. ;COOK - Active abilities [SpecialAbility 25] ID=Ability-Active-Special-Meal NameDisplayable=Ability-Active-Special-Meal-Name Description=Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description, Ability-Active-Special-Meal-Description Levels= 3 AbilityType=CrewMorale AbilityValue= 1, 1, 1 PointsRequirement= 0, 0, 0 AbilityRequirements= 0, 1, Ability-Active-Special-Meal, 1, 1, Ability-Active-Special-Meal, 2 LevelUpTree= 2, 3, 0 MoraleCost= 0, 0, 0 PointsCost= 0, 3, 4 Trevally Automated Scripts v0.3 I added pre surface obs scope to the automated suerch on patrol function . [AS] Patrol with hydro check at station (looped) [DESCRIPTION] You must be below decks before running script. Looped hydrophone check with 2hr high TC surface run. Sound check is at station and takes 2mins to sweep. Midway to loop there is a uzo sweep. [DESCRIPTION_END] [CATEGORY] Search [SUBCATEGORY] Search on patrol [COMMANDS] Set_Time_Compression,1,0,0,0,0,0,2 Leave_NavMap_Station,0,0,0,0,0,0,0 Ahead_full,0,0,0,0,0,0,2 Set_new_depth,20,0,0,0,0,0,60 All_stop,0,0,0,0,0,0,5 Set_Time_Compression,1,0,0,0,0,0,2 Activate_hydrophone_station,0,0,0,0,0,0,2 Sweep_hydrophone,0,360,120,3073,0,0,1 Report_nearest_sound_contact,0,0,0,0,0,0,2 Leave_hydrophone_station,0,0,0,0,0,0,2 Hydrophone_normal_sweep,0,0,0,0,0,0,1 Ahead_one third,0,0,0,0,0,0,5 Snorkel_depth,0,0,0,0,0,0,30 Rise_whole_obs_periscope,0,0,0,0,0,0,5 Activate_Scope_Station,1,0,0,0,0,0,5 Sweep_Scope,1,0,360,60.0,192,0,10; abort stop Leave_Scope_Station,1,0,0,0,0,0,0 Report_nearest_visual_contact,0,0,0,0,0,0,10 Lower_whole_obs_periscope,0,0,0,0,0,0,0 Ahead_full,0,0,0,0,0,0,2 Surface,0,0,0,0,0,0,60 Ahead_one third,0,0,0,0,0,0,5 Activate_NavMap_Station,0,0,0,0,0,0,2 Radar_turn_on,0,0,0,0,0,0,2 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,30 Report_nearest_radio_contact,0,0,0,0,0,0,2 Radar_turn_off,0,0,0,0,0,0,2 Set_Time_Compression,128,0,0,0,0,0,3600 Set_Time_Compression,1,0,0,0,0,0,2 Activate_Scope_Station,2,0,0,0,0,0,1 Sweep_Scope,2,0,360,60,457,0,2 Leave_Scope_Station,2,0,0,0,0,0,0 Radar_turn_on,0,0,0,0,0,0,0 Radar_set_continuous_sweep_mode,0,0,0,0,0,0,10 Report_nearest_radio_contact,0,0,0,0,0,0,0 Radar_turn_off,0,0,0,0,0,0,0 Activate_NavMap_Station,0,0,0,0,0,0,5 Set_Time_Compression,128,0,0,0,0,0,3600 Loop,12,0,0,0,0,0,0 Set_Time_Compression,1,0,0,0,0,0,5 [COMMANDS_END] |
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#7 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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Thanks for that info sober , i just downloaded the new mods but im
having trouble finding a few. Any chance of a few links. Im missing Loading Screens Mod 2.0,,,,,, found it. North Atlantic Green 1.1 sobers talking conning crew mod Ive found all the rest , most of I allready had. Thanks Stewy EDIT { sorry ended up finding all the mods ignore this post}
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Captain Stu from Down Under , Down Under ![]() Last edited by Stew U-582; 01-03-11 at 12:32 AM. |
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#8 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Here is my loadout and this works perfectly with incredible graphics and gameplay, with no CTD's-
Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] AilBubbles 1.0 Pascal Uniforms SH5 Remove grain effect Old Style Explosions V1.1 impurity blue Menu - Das Boot Alarm Theme Killer A1 mod No Damn Bubbles, No Damn Halo Mod Realistic ammo amount for AA and deck guns Critical hits 1.1 Torpedos Critical hits v 1.2 BRF 1.3 full AilSmoke 1.7 Wamphyri's Plane Mod Goodbye Pacman Dooms Decks for VIIABC41 1.4 sobers realistic hydrophone operator SH5 Cerberus62 Historical Ship Equipment 1.0 IO_MapCourseLine_normal pencil_mod SubFlags_0_0_5_byTheDarkWraith IO_StrategicMap_MOD MightyFine Crew Mod 1.2.1 Alt faces MFCM 1.2.1 OPTIONAL crash_dive workaround MCCD_1.04_MFCM_1.2.1_compatible Wooden_Lifeboats_Mod_1.1 Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) Environment 4.8 MOD sobers blue sky mod ImprovedWaves_Improved Pitch&Roll Environment Sounds 4.3 1standard SteelViking's Sky Banding Mod SteelViking's Interior Mod V1.2 PGF_SubEmblems_V1.02 Cerberus62 Additional Merchant Ships 1.1 (Part 1) Cerberus62 Additional Merchant Ships 1.1 (Part 2) KillerTubes_Better_Texs Stormys DBSM SH5 v1.2 MFCM Basemod Speech fixes and additions (german version) U-Boat Ballast Tanks SFX Height periscope Ui-Boat V2.2 German U-Boat Crew Language Pack Church's SHV 1.01 Keyboard Commands v1.1 DiveDepthFix_by_coasterdigi IRAI_0_0_29_No_Aircraft_Spotting_At_Depth Environment 5.0 MOD LightFog 4.301 Grossdeutscher Rundfunk ![]() |
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#9 |
Admirable Mike
Join Date: Mar 2004
Location: Canada
Posts: 1,338
Downloads: 421
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I've discovered several mods, when installed using JSGME do not do a proper backup. They put another folder in the main game folder named after the mod. This should have gone into the backup/installed folders of JSGME.
I learned this when I 'deleted' what I thought were excess copies of those mods. It was impossible to uninstall them and gain back the files they overwrote. Result = failures. When that happens, remove all and reinstall. I wish I could remember the names of those mods to help more, there were several. Anyway, don't delete mod folders found outside of the Mods folder. That is, until you remove all mods first.
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Game Designer: Close The Atlantic - World War Three https://boardgamegeek.com/boardgame/...orld-war-three |
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#10 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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In silent hunter 5 \ MODS \! BACKUP \ sent files with the extension by the name of mod. Sometimes it is enough to remove the extension and move the file to the Data to restore the game.
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#11 |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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And why did two fashion environment? In 4.8 there is something that is not in 5.0?
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#12 | |
Seasoned Skipper
![]() Join Date: Aug 2010
Location: 49°44´N 129°40´E
Posts: 665
Downloads: 124
Uploads: 7
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Speed squadron is the speed of the slowest ship ... but only so long as on the trail of the squadron did not sit submarines ... ![]() |
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#13 | |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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#14 |
Lieutenant
![]() Join Date: Apr 2007
Location: Adelaide Australia
Posts: 266
Downloads: 240
Uploads: 0
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I seem to be all sorted now. The game is working how I like it
but ive just come accross one problem when I use the Enviorment 5.0 mod I get massive graphic coruption in the bunker like a tarton overlay that is transparent. For now ive just disabled env 5.0 and everything is fine. I would be interested if anyone else has encountered this problem as I would like to try env 5.0. current list Generic Mod Enabler - v2.6.0.157 [C:\Ubisoft\Silent Hunter 5\MODS] Accurate German Flags Capthelms SH5 Audio Mod Loading Screens Mod Radio Mods No Logo Intro Menu_Animation v. 01.00 by AvM Shadow Improvement ModLR NDB,NDH OM#1 - No Dialog Indicator sobers base wave mechanics for SH5 V11 MightyFine Crew Mod 1.2.1 Alt w beards MCCD_1.04_MFCM_1.2.1_compatible Lite Campaign LC 1.2 German U-Boat Internal Routine SFX North Atlantic Green 1.1 sobers multi color mod V2 sobers realistic hydrophone operator SH5 sobers talking conning crew mod Speech fixes and additions (english version) U-Boat Ballast Tanks SFX FX_Update_0_0_11_ByTheDarkWraith NewUIs_TDC_6_2_0_ByTheDarkWraith NewUIs_TDC_6_2_0_alt_officer_wounded_by_naights NewUIs_TDC_6_2_0_AltAdvSpeedGraphics_by_naights NewUIs_TDC_6_2_0_emtguf_rework_scopes NewUIs_TDC_6_2_0_U-Jagd_Chrono Open_Horizons Cerberus62 Additional Merchant Ships 1.0 (Part 1) Cerberus62 Additional Merchant Ships 1.0 (Part 2) Cerberus62 Historical Ship Equipment 1.3 IO_StrategicMap_2_2_for_TDW_6_0_0 IO_MapCourseLine_sharp pencil_mod SUB_hyd_fix_SH5 IRAI_0_0_29_ByTheDarkWraith IRAI_0_0_29_No_hydrophone_on_surface_No_Aircraft_s potting Sh5_SDLSoundFile_No_Doppler_Effect Trevally Harbour & Kiel Canal Pilot v2.4 Trevally Automated Scripts v0.3 NewUIs_TDC_6_2_0_ERM_Reaper7_NightVision NewUIs_TDC_6_2_0_ERM_Reaper7_NightVision_Black_Ski n thanks Stewy
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Captain Stu from Down Under , Down Under ![]() |
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#15 |
Captain
![]() Join Date: Jul 2007
Location: Somewhere under the ocean
Posts: 504
Downloads: 302
Uploads: 0
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Never has a problem with 5.0 myself.
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