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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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I have first linked it to the turret : what happens is that it rotates with it thus outside of the subs tower and eventually floats in mid-air behind the turret...
![]() director rotating with turret... then I thought i'd separate it from the turret, gave it a parent id of 0x0000000000000000 and linked it to a new cloned node in the .sim that is a clone of the turret ExtAnimCtl controller linked to Deck_Gun_4_50_Oriz now it doesn't even show ingame grrrrr I want it to rotate at the same time as the gun and face the same direction ! ![]() |
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#2 |
Pacific Aces Dev Team
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Unless I'm wrong, the problem is that your director is sharing its axis of rotation with the turret itself
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One day I will return to sea ... |
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#3 | |
Silent Hunter
![]() Join Date: Feb 2008
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then I tried to link it to the forward planes, didn't work then I tried to add an item in the surcouf.sim so that there would be 3 forward planes, one being the director, so that it would rotate when submerging or surfacing, no dice ![]() I leave it for the time being. :-/ keltos |
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#4 |
PacWagon
Join Date: Jun 2007
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Darkfish, for our Surface Warfare mod, made the fire directors on our battleships actual guns, that fired high-speed (invisible) shells that did no damage.
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#5 | |
Silent Hunter
![]() Join Date: Feb 2008
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unless of course you have some files to share to show me how to ? keltos |
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#6 |
PacWagon
Join Date: Jun 2007
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Classified
![]() actually, I have no idea where the example files we have are X_X
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Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
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#7 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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#8 |
Weps
![]() Join Date: Sep 2005
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Keltos ...... I know exactly how this works.......
Make the director a turret which fires a new "invisble" shell which does no damage and just give the turret a normal AI weapon_cannon controller .... this will give you a fire controller which should point at the target you are engaging. Also make the effect in the .sim file for the gun firing 0x00000000 so that you don't see any gun flash or smoke or anything . Esssnetially you are creating a new gun which fires nothing you can see or has any effect. When creating the invisible munition, remember to adjust it's .zon properties so that it does not damage. If you want it to rotate around like a radar when you are not engaging, give it a "generic axis rotation" controller into the sim file and make it's parent a master node for the 3d model for the turret. If this is not what you are trying to achieve, let me know. Again as mentioned by Sledge .. credits go to Darkfish for the above ... how he found how to do much of this stuff is beyond me ;-) |
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#9 |
Stowaway
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The Director needs extracted,
Then placed at 0, 0, 0, in real 3D to get any rotation effect corrected first. It's axis is way off. You should also not need fake shells. A 'Stack' with flips should do the trick and no shots ever fired. |
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#10 | |
Silent Hunter
![]() Join Date: Feb 2008
Location: Milan Italy
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![]() it's beyond me as well how fast and how well he learned to mod this game, chapeau bas Darkfish ! keltos |
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#11 | |
Silent Hunter
![]() Join Date: Feb 2008
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I did not think of making it a turret ! and thanks for helping me with this ![]() Merry Xmas keltos |
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#12 |
Weps
![]() Join Date: Sep 2005
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You are very welcome .... let me know if you have any further problems making it work .... and merry XMAS :-)
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#13 | |
The Old Man
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#14 |
Stowaway
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Once this thing is working right no matter the way it's done?
Change the View to the Director from the Main Gun! Give it damages in the zon files so if you lose it? It's gone. The main gun still works but you can't man it yourself. ![]() |
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