SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH4 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-07-10, 04:44 PM   #1
Zel
Sailor man
 
Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
Default [REL] Destructible Factory

I don't know if this has been done already, but here's a factory which you can blow up! I've included a single mission, and tested on stock 1.4

The drawback is you have to place it on low ground, because it sits on sea level. It probably has other bugs that i didn't discover yet.

Link:
http://www.filefront.com/17618274/De...e-Factory.zip/



Here's how i did it:
1. Cloned a ship
2. In the zon file removed collision from all spheres
3. In CollisionableObject set rebound=0
4. In the sim file, found correct values so that the object doesn't bounce.

You get a kill report in your logbook, but if you don't want the report, use the CoastalDefense Controller & cmdr instead of AIShip controller & cmdr.


Feel free to use, mod and improve it!
Zel is offline   Reply With Quote
Old 12-07-10, 05:25 PM   #2
Bubblehead1980
Navy Seal
 
Join Date: Apr 2009
Location: Florida USA
Posts: 7,112
Downloads: 605
Uploads: 44


Default

Oh someone please make this work with v 1.5 and esp TMO RSRD.Shelling a building would be cool.Thanks for the innovative work
Bubblehead1980 is online   Reply With Quote
Old 12-07-10, 05:45 PM   #3
Zel
Sailor man
 
Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
Default

I think it should work with 1.5, but you never know. Try and let us know if it works!
Zel is offline   Reply With Quote
Old 12-08-10, 10:27 AM   #4
Jan Kyster
Ace of the Deep
 
Join Date: Oct 2006
Posts: 1,151
Downloads: 152
Uploads: 0


Default

Why shouldn't it work with every mod? Works fine with TMO 2.0

But what a brilliant idea!
Now we can have missions like Ruhe and Fluckey: land some special forces, then continue up coast and do some factory damage.

Would like some oiltanks too! Please!



Btw. the included mission lacks an objective for it to run... uploaded one here: http://www.mediafire.com/?xyfhnxax9wuq6f8
Jan Kyster is offline   Reply With Quote
Old 12-08-10, 12:46 PM   #5
Zel
Sailor man
 
Join Date: Jun 2009
Posts: 45
Downloads: 8
Uploads: 0
Default

I've uploaded an improved version. This one is sitting on a platform, now it can be placed on elevations up to 30-35 m. Also, in the previous version a dive bomber could blast the factory to outer space, causing a CTD.. now fixed.

It works with a destroy objective, tonnage objective, photo recon, and you can see it on your radar!

The unit type is now 10 (battle cruiser). It could be put in a campaign, if there are no ships of that type in random groups.

I wanted to see if it was possible to make it shoot. I was able to mount a gun and get them to shoot at me, but there were some ctd's. I think it would be great to have destructible buildings, bunkers and tanks in the campaigns. However, i'm busy with the cold war stuff right now.

Here are the links:
Destructible Factory v2
http://www.filefront.com/17621674/De...Factory_v2.zip

3d Models of factory and platform:
http://www.filefront.com/17621677/fa...orm_models.zip

If you're making a destructible building, you have to merge it with a platform model in a 3d editor, and then import to S3d. Adding the platform in S3d as a child node doesn't work correctly.
Zel is offline   Reply With Quote
Old 12-08-10, 01:27 PM   #6
Webster
Stowaway
 
Posts: n/a
Downloads:
Uploads:
Default

i like the idea of an oil tanks version using this process and tall tanks would solve the height placement issue by having the tanks just looking shorter in some locations

creating destroyable oil tanks means that fuel depots can also be added to ports for special ops missions
  Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:21 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.