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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Nub
![]() Join Date: Mar 2010
Posts: 2
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ill see gramophone file in the music file like sh3 and sh4 but dont know to use it in game ??? anyone know how to use it ?
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#2 |
Subsim Aviator
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someone will have an answer soon.
this is another one of those "guess and see" mysteries which none of the documentation addresses. ![]()
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#3 |
Chief of the Boat
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Put a vinyl on the turntable and crank the handle a few times
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#4 |
Pacific Aces Dev Team
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The functionality is there, but once again delivered unfinished, it lacks of the assignment to the keys. This can be done by editing the commands.cfg.
My Gramophone keys are. [Cmd466] Name=Gramophone_play Contexts=1 Key0=0x47,s,"" MnID=0x3F210002 ;shift+g [Cmd467] Name=Gramophone_stop Contexts=1 Key0=0x4B,s,"" MnID=0x3F210004 ;shift+k [Cmd468] Name=Gramophone_prev Contexts=1 Key0=0x48,s,"" MnID=0x3F210003 ;shift+h [Cmd469] Name=Gramophone_next Contexts=1 Key0=0x4A,s,"" MnID=0x3F210005 ;shift+j |
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#5 | |
XO
![]() Join Date: Apr 2005
Location: Ft. Lauderdale, FL
Posts: 413
Downloads: 29
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WOW.................... It really makes me wonder what the heck the Devs were doing for 3+ years of Development... Hmmmm....Let's spend three years removing that PREVIOUS Feature of the previous game..... ![]() |
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#6 |
Commodore
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You can add keys to the file and make it functional. I suspect it was to be accessed thru the radio operators dialog, but like many things, they ran out of time.
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- heretic I enjoy drinking beer. MightyFine Crew Mod 1.2.1 - Updated 22 March MightyFine Less Annoying Footsteps Crew AI Scripting Information |
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#7 |
Stowaway
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Charlie901 can you make a zipfile what i can use.
Or tell what i must do for using that keys? Thanks a lot. ![]() |
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#8 |
Seaman
![]() Join Date: May 2007
Posts: 40
Downloads: 182
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Navigate to the sh5 /data/cfg folder and open commands.cfg with a text editor; navigate to the gramophone entries and replace them with the ones listed above.
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#9 |
Pacific Aces Dev Team
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#11 |
Electrician's Mate
![]() Join Date: Dec 2001
Location: Edmonton
Posts: 133
Downloads: 145
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as an FYI, if you add a keystroke to:
[Cmd561] Name=Toggle_Activate_UserRadio Contexts=1 you can get the user-radio back!!! ![]()
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U-Boot Spezial Cocktail......neidisch? ![]() |
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#12 |
Watch Officer
![]() Join Date: Nov 2007
Location: Montreal, QC
Posts: 345
Downloads: 614
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Fantastic news.
We'll make something decent out of that game yet!
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11 War Patrols / 56 ships sunk or damaged for 212,022 tons Zero casualties throughout the war Scuttled on 8 May, 1945 in Sonderburg Bay, after German surrender |
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#13 |
The Old Man
![]() Join Date: Oct 2005
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How exactly would I do this? I have about 12gb of Radio mods I would love to have back. It looks a little different then the gramophone entries above.
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#14 | |
Watch Officer
![]() Join Date: Jul 2004
Location: Pittsburgh, PA
Posts: 342
Downloads: 54
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#15 |
Mate
![]() Join Date: Feb 2006
Location: Duderstadt, Germany
Posts: 53
Downloads: 9
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Ok now just a silly question:
As I dind´t play SH IV....what is this radio thing? what´s the difference to grammophone? Is it like randomly playing music/messages? DIdn´t they say it was in the game? |
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