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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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![]() Join Date: Aug 2010
Posts: 20
Downloads: 43
Uploads: 0
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Ahoy.Ahoy. Top of the morning to ye. I've been playing Silent Hunter since it's release. I wasn't a SH.III. dude until about a year ago. I have just figured out how to install the Real Fleet Boat Mod and have just started a campaign. I have just had my first experience with the deck gun and while I agree with the reload times, personally I always waited for three minutes a shot anyway, I have a confusion about the amount of three inch shells a 7 thousand tonner can take..100 H.E. plus 50 A.P.H.E. all on the water line and some on the funnel/superstructure. A two hour twilight/breaking daylight Artillery shoot. Thankfully the bitch seems unarmed. I've 30 rounds A.P.H.E. left, sun in just up, I'm 20 nM East of Formossa in command of "The Hairy Squid", S-18. I would like to hear your thoughts on deck gun damage and possible past experiences. Muchos.. Respect to salty sailors real and virtual...P.S. S.H.IV.Disc.V1.4+R.F.B mod, all updates I believe.
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