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Old 11-17-10, 04:37 PM   #1
Way2co0l
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Join Date: Nov 2010
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Default New with questions. :)

Heya guys. I just started playing the game about a week ago and I'm having quite a lot of fun despite the fact that it's mostly an alien language to me so far. I really didn't find that the manual or in game tutorials properly explained the instruments and the proper way to utilize what's available to someone that has little prior knowledge of these things. I've spent a lot of time on this site (more then I've even been playing) watching the training videos and reading the documentation and it's helped me quite a bit but there are still a few things that I'm just not connecting the dots on and was hoping someone could help explain them to me. I know some of the questions are probably already answered and I overlooked them or simply didn't understand such is the case with a couple of the videos (the one that I thought would answer all of my questions had such horrible audio I simply couldn't make out what he was saying) so I apologize for any inconvenience.

Ok, as I said I've already picked up on quite a bit and am now playing on 100 realism with the exception of the cams which I'm leaving on only to check on my shots after I make them to verify if what I did worked. I don't use them to do anything else. I am starting to have some luck getting the measurements right but these following points I'm really not fully grasping. (Most of it LOL)

For one, the tool to check the distance on a ship after identifying it. There appears to be a slight graphical issue with the tips of the mast when lining the images up and I'm not sure if I should be waiting for that last portion of the mast to flicker into view and place the image at the absolute top of that or should I ignore the portion that's flickering out of view and focus solely on lining it up with the top of the mast that is constantly visible?

Second is the AoB I believe it's called? I believe it means angle of bearing? From what I believe I understand that's the angle the torp will impact the ship at from the current setup. My problem is I simply don't understand how to calculate it short of guesswork. My guessing has been getting better and I managed to get several sinkings last night but I'm sure there's got to be a more sound method to get a precise measurement without guesswork right?

Another is in regards to tracking a ships position with the map. I have no clue what the conversion is between feet and NM's or how to properly use the tools (considering I'm not entirely sure I'm getting the distance right in the first place) so I'm really confused on how to properly note with any measure of certainty where on the map the targeted ship is in relation to me in order to track it's progress which I assume if I can figure that out then determining the AoB will be easy after that.

When it comes to tracking speed, I've been using the method to time how long it takes the ship to pass the crosshairs and that's been pretty accurate for me but depends entirely on being close enough to identify them to know the length of the ship I'm measuring. Again I believe understanding the above point will likely help with this also.

I've also been curious about escorts. I've read a few things on this board about them and I recall one set of pictures that showed early war destroyers ranges at about 120 feet yet there are numerous instances where I'm still being pinged at below 200. In regards to that I'm not entirely sure exactly how deep I can go. I believe the red water mark on the depth meter is somewhere around 300. I haven't tried to go beneath that point as I assume it'd be bad for me but I wonder if it's possible to go that low for any measure of time without getting stuck under. lol

I'm also curious what effect speed has at those depths as there where numerous occasions where I was traveling at great depths and forgot to change from flank speed and used time compression. When doing that my ships would suddenly start taking a ton of damage and I couldn't identify a source as it doesn't appear to be a plane or destroyer and I was in very deep water so it wasn't the floor. I assume it was the constant speed at the pressure those depths bring that did me in? I'm nervous about using high speed when evading escorts while that's a possibility. lol

So yea, I ramble a bit if you can't tell. lol. I'm using the stock game 1.5 U boat missions and any help or advice would be greatly appreciated. I'm really trying to learn and you guys have provided some great vids and articles that have helped me a bunch already, but it's just those few points I can't grasp in the first place.

Thanks.
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