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Old 11-18-10, 12:04 AM   #1
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
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Default Particle generators help

Hi to all,

I don't post too much since awhile because i am very busy finishing U_BOOTTYPIIA_HAHD as you all know.

But now i am stuck a little with a feature i try to implement and i try many different approach with no success so far, i am trying to add Shell ejection on my 2cm C/30 flak by searching the forum i stumble upon a thread from Urfish and TheDarkwraith who show some picture of it here is the tread http://www.subsim.com/radioroom/show...ticlegenerator

It seem that this project was abandon without any attempt at finishing it?
I have enough knowledge to finish this but i need a little help with the particle generators.

I need to know how to link it to the AA gun firing TheDarkWraith mention to link it to the wpn_cannon controller in Gun_sub.sim i try that in many different way but i can't see my shells ejecting in game?

And if some of you guys know the correct procedure to correctly adding my particle generator to the particle.dat and materials.dat because there is no clear indication of how it work anywhere?

Thank in advanced for any help i have already pm TheDarkWraith but i don't know if he reply to message here in SH3 lets hope he still do

Best Regards Hans,
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Old 11-18-10, 12:22 AM   #2
FIREWALL
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Hi Hans I'm FIREWALL. I don't have a clue about moddind but, I want to encourage you to finish your project.

Good Luck and am looking forward to you mod.
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Old 11-18-10, 08:35 AM   #3
irish1958
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I suggest you PM Privateer and ask him. If anybody knows, he will.
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Old 11-18-10, 11:08 PM   #4
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Hi guys,

Thank for your support but the people who know about it are the one not showing up must be again the syndrome of i know something but i ain't gonna tell you!

It is a shame that sharing knowledge is such a difficult task for some folk life is life!

Like all the rest i will find a way with or without help i already made breakthrough where nobody have succeed in the past.

The only thing that bad about that is by not helping a fellow modder they punish you the community because the release take longer unfortunately!

Sorry for the little vent!

Best regards Hans
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Old 11-19-10, 05:23 PM   #5
Myxale
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Aww, man that is so Waay Back!

I remember the first testing of the shell effects. Was really anticipated way back then.

Did totally forgot about it! Hope you can bring this great mod idea into the game!
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Old 11-19-10, 06:21 PM   #6
Madox58
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PM recieved and answer sent.
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Old 11-19-10, 07:02 PM   #7
Hans Witteman
Kaleun of U-3
 
Join Date: Sep 2008
Location: somewhere in 1939
Posts: 1,816
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Quote:
Originally Posted by Myxale View Post
Aww, man that is so Waay Back!

I remember the first testing of the shell effects. Was really anticipated way back then.

Did totally forgot about it! Hope you can bring this great mod idea into the game!
Hi Myxale,

Trust me my friend i will make it since the guys who was suppose to do it never release it

I am not that kind of men i am a men of honor with convictions

And since i have the chance to have privateer to help you bet we will make it happen and many more things will show up very soon, some stuff never before seen in any mod for SH3!

Remember when i don't talk i mod

Best regards Hans
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Old 11-19-10, 09:15 PM   #8
irish1958
Ocean Warrior
 
Join Date: Apr 2005
Location: Carmel, Indiana
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Quote:
Originally Posted by Hans Witteman View Post
Hi Myxale,

Trust me my friend i will make it since the guys who was suppose to do it never release it

I am not that kind of men i am a men of honor with convictions

And since i have the chance to have privateer to help you bet we will make it happen and many more things will show up very soon, some stuff never before seen in any mod for SH3!

Remember when i don't talk i mod

Best regards Hans
Go for it!!!
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