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Old 11-08-10, 03:44 PM   #1
Bubblehead1980
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Default RSRD eliminates Lots Wife from TMO 2.0.How to get it back?

One of the eye candy things I like about TMO 2.0 is you can actually see Lots Wife/Sofu Gan thanks to the mod by, well I forget who made it sadly.Ducimus included it but RSRD overwrites it.The map label remains but the rock itself is not there.Can someone make a quick mod to put it back or tell me how to do it.Need details.Thanks in advance.
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Old 11-08-10, 03:59 PM   #2
Jan Kyster
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A 2 secs search came up with this link: http://www.subsim.com/radioroom/showthread.php?t=160734




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Old 11-08-10, 07:42 PM   #3
Bubblehead1980
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K but little confusing to those of who do not reguarly fool around with game files, so not easy to tell what to do exactly....I enabled the Sofu Gan mod with JSGME.Opened the campaign.loc in RSRD with notepad as said, found this:




[MapLocation 459]
Type=1
Priority=0
Title=Sofu Gan / Lot's Wife
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=Small_Pacific_Harbor_IV.dat
LocationName=Sofu Gan / Lot's Wife
MinObjTerrainHeight=0
MaxObjSlope=0.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=false
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=1.000000
Long=16842640.000000
Lat=3576380.000000


So what next? Read it and see if says if sofu gone is already in .loc file just have to " (above this part):

[EditorParams]
InitLongOff=-11607000.000000
InitLatOff=5980500.000000
ZoomIndex=0
Prefix=

Do a search in your Campaign_LOC.mis file for: Sofu. Maybe your mod already has Sofu Gan in this file and you only need to paste in the above block of code into the file to show this model by replacing the block of code if it exists in the middle of he file etc.
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Old 11-08-10, 08:50 PM   #4
Jan Kyster
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Right, the SofuGan you've enabled has a stock 1.5 campaign file in it, so first disable it.

Then you take a copy of your RSRD campaign_LOC file and copy it to the mod - let it overwrite existing file.

Now open campaign_LOC and go to entry you found above and replace the data with the data from the SofuGan readme, ie your campaign_LOC should look like this:

[MapLocation 459]
Type=0
Priority=0
Title=Sofu Gan
Heading=123.000000
OnLand=false
ShowOnMap=true
FirstRenderStep=false
FileName2D=None.dds
FileName3D=SofuGan.dat
LocationName=Sofu Gan
MinObjTerrainHeight=0
MaxObjSlope=1.000000
GameEntryDate=19380101
GameEntryTime=0
GameExitDate=19451231
GameExitTime=0
Font=FPCond18.dds
FontColor=255
UseDetColor=true
ZoomStart=50
ZoomEnd=1
ScaleOnZoom=true
Scale1024=14.377808
Long=16842640.000000
Lat=3576380.000000
Height=0.000000

and you're good to go. Save campaign_LOC, enable mod again and voila!

Hope that helps!


/edit:
Now I see you're doubleposting!
But pleased to see, the answer I give above is the exact same as aanker gives you!
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Old 11-08-10, 10:04 PM   #5
Bubblehead1980
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Thanks, think I got it, about to load her up and find out.
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Old 11-08-10, 10:36 PM   #6
Bubblehead1980
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Got it! Thanks much.
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Old 11-09-10, 05:18 AM   #7
Jan Kyster
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Just be careful when plotting course...

When aanker released it, I thought "Great! Another obstacle to run into!", but it's actually very cool to use as a kind of waypoint.


My navigator loves it!
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