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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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A-ganger
![]() Join Date: Mar 2010
Posts: 78
Downloads: 22
Uploads: 0
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Sky comparison. SH2 vs SH5. 2001 vs 2010.
Silent Hunter 2 (beta build)
Requirements: Pentium II 266Mhz Platform: Windows 95/98/98SE/Millennium Edition CD-ROM, 64MB RAM ![]() Silent Hunter 5 Recommended system configuration: CPU: Intel® Core2Duo® E6850 or AMD® Athlon™ 64 X2 5600+ or higher Operating System: Windows® XP (with Service Pack 3) or Windows Vista® (with Service Pack 2) or Windows® 7 RAM: 2 GB (XP / Vista / Win7) DVD-ROM: DVD-ROM speed 4x, dual-layer drive Recommended Drive Space: 15 GB Video Card: 512 MB DirectX® 9.0c-compliant video card (ATI® Radeon HD3000 series / GeForce® 9 Series or better) Sound Card: DirectX® 9.0c-compliant sound card DirectX Version: DirectX 9.0c (included on disc) (wall-of-text) Internet connection required ![]() It makes you think, doesnt it? Its alot like the Unreal Engine 3 fiasko, where they focus so incredibly on every aspect of the graphics, but totally forgetting about the one thing that makes or breakes immersion, anti-aliasing. Except in the Silent Hunter world, it is the sky (since you'll see it alot). "I'm the commander of a submarine, i'm stalking the... OH WAIT, look at those blocky sky effects. I'm just wasting my time in a game." ![]() Last edited by Onkel Neal; 03-24-10 at 08:54 AM. Reason: Corrected SH2 specs |
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