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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
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REQ Question about shader
Would it be possible to program or modify shader or filters for the game to render in black/white or sepia style?
I've seen in Far Cry and Call of Duty if i remember right. Perhaps this could be part of an environment mod. Where can I get more information about shader? Dank und Gruss. Echol ![]() Thanks google for translation. ![]() |
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#2 | |
Black Magic
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#3 |
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
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You think, that in the fortieth years the World was GREY!?
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#4 | ||
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
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![]() But we could make nice movie clips from the game. I see many sreenshots in the screenshots threads in grey style. Maybe other effects where possible with the shader. Just an idea. Could Seeadler provide more information about? Quote:
Will take a look at. Maybe comic style. Maybe old movie effects. For variety. Thanks and greets. Echol ![]() |
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#5 |
Pacific Aces Dev Team
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Changing the color of a pixel to monochrom is very simple.
In a pixel shader simply return the color of a pixel as: Code:
return Color.rgb=(Color.r+Color.b+Color.g)/3.0f; ![]() The only problem can be to found a suitable SH5 shader or to develop a new shader that act as a post process shader and colors the entire scene ![]() the time was grey, see here ![]() ![]()
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#6 | |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
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Thank you much for your reply, Seeadler.
Quote:
![]() post process shader sounds good, hm.. I will search the web for more information/knowledge. Thank you again. Echol ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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#7 | |
Pacific Aces Dev Team
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![]() open \Silent Hunter 5\data\Filters\ColorCorrection\hdr_exterior.cfg Code:
[ColorCorrectionFilter] Gamma=0.7 Brightness=1.0 Saturation=0.8 Contrast=1.0 LevelsInputBlack=0.0 LevelsInputMidtone=1.0 LevelsInputWhite=1.0 LevelsOutputBlack=0.0 LevelsOutputWhite=1.0 ColorBalanceR=0.0 ColorBalanceG=0.0 ColorBalanceB=0.0 ColorBalanceTone=1 HueColor=FFFFFF00 HueOpacity=0.0 PhotoFilterColor=00000000 PhotoFilterIntensity=0.0 Code:
... PhotoFilterColor=9B740000 PhotoFilterIntensity=4.0
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#8 |
Seasoned Skipper
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Ich hab damit mal rumgespielt, aber ich denke, das ist mit den Filtern so nicht möglich, was ich beispielsweise in Deinem vorher geposteten Screenshot bestaunen durfte. Das Wasser ist genauso, wie ich es mir vorstelle. Mit den Filtern sieht das seltsam aus. Ich habe mal Schwarz versucht (000000) und das sieht eher aus wie ein Negativ. Ich versuch mal weiter. Die Shader-Geschichte scheint mir attraktiver.
I played around with the filters, but i think, with shaders is the better way. |
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#9 |
Seasoned Skipper
![]() Join Date: Mar 2010
Location: Berlin, Germany
Posts: 718
Downloads: 575
Uploads: 0
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#10 | ||
中国水兵
![]() Join Date: May 2010
Location: BY
Posts: 271
Downloads: 80
Uploads: 1
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