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Old 09-30-10, 01:10 AM   #1
Castout
Silent Hunter
 
Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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Default As advertised, a scenario for DWX


http://www.subsim.com/radioroom/down...o=file&id=2849

As Advertised, littoral AsuW

UPDATED
v1.03(Thanks to Crazy Ivan or GrayOwl for his feedback, I may modify the mission further after I give his modified mission a thorough look)
Mission will end abruptly if player uses anti surface missile instead of torpedo


v1.02
Fixed some scripts that were not being properly executed

Known issue: Some sound files won't play. I think it may hve to do with the bit rate
Sometimes when playing this scenario especially when torpedo struck an AI warship the game will CTD. It
only happens rarely. So save before you attack anything. It must be DWX.




v1.01
Better doctrines, fixed sequence of scripts, taking pictures now requires 3 NM or less for better gameplay, fixed radio message to report message.

You're in patrol in the Yellow Sea when you received an order to intercept a North Korea Frigate and get close enough to take pictures of her hull then sink it(with torpedo only)!

You'll be operating in the littoral waters but then again it's the playground where the USS Texas a Virginia class submarine has been touted for.
Or was that just mere political justification for its existence? Time to find out!


The hunter


The prey




Medium length mission.
Save when necessary and don't cheat!

Designed with replayability in mind. The mission made use of scripts, doctrines and I originally designed it with dynamic locations but that would cause freezes and CTDs while trying to load the game :-(. So I improvised instead.



For error reporting or feedback contact me via this forum
Castout

Edit: I noticed a person already downloaded once, I changed the file because I forgot to add one wav file. But if you already downloaded my other scenario Gibraltar transit then you're good to go as the same file is already there. Sorry about that

PS I'm pretty new to mission designing for DW so if you found error or some sound files never get played pls do contact me so I can fix them(I used scripts to play some audio files and not sure if I had to add .wav or not to the audio file name in editor). You'll be helping the other enjoying the scenario more in return.
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Last edited by Castout; 10-04-10 at 12:44 AM.
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Old 09-30-10, 07:28 AM   #2
Castout
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Default

I've found that some scripts won't run correctly as well as some doctrines.

A few audio file won't get played either but I think it ay have something to do with the file bit rate.

And I don't know why if I assigned dynamic locations in game sometimes the game won't load and result in CTD.

If any scenario guru out there who is willing to tell me or help me play test the mission....

The game is not broken it still plays well just that there are some simulated behaviors that I intended that just wouldn't execute.
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Old 09-30-10, 01:26 PM   #3
-GrayOwl-
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Quote:
Originally Posted by Castout View Post
I've found that some scripts won't run correctly as well as some doctrines.

A few audio file won't get played either but I think it ay have something to do with the file bit rate.

And I don't know why if I assigned dynamic locations in game sometimes the game won't load and result in CTD.

If any scenario guru out there who is willing to tell me or help me play test the mission....

The game is not broken it still plays well just that there are some simulated behaviors that I intended that just wouldn't execute.
What problems at you with dynamic generation platform?

Send me the scenario - I shall do to you any dunamic generation without CTD.
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Old 09-30-10, 05:43 PM   #4
Castout
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Join Date: Nov 2006
Location: Jakarta
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Quote:
Originally Posted by -GrayOwl- View Post
What problems at you with dynamic generation platform?

Send me the scenario - I shall do to you any dunamic generation without CTD.
Ah not only that certain sound files won't played either. For one I've a script which plays several audio file in consecutive but only one will play when triggered. Then when that happened I put one audio file in trigger and the others to be played with scripts when that trigger is fired.



It's not a debilitating error but still . . . .

Do you have an email where I can send the file Gray Owl. Anyway the download link is on the first post.



I'm going to test the scenario further today.

Edit: Script problems resolved. Some files remain unplayed.
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Last edited by Castout; 09-30-10 at 11:15 PM.
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Old 09-30-10, 06:53 PM   #5
Castout
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Just got a CTD in the middle of play. Vista DEP closed DW.
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Old 09-30-10, 10:55 PM   #6
Castout
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Default

Fixed the problems with scripts not properly being executed but the sound files problem remain. I think it's the bit rate.
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Old 10-03-10, 10:39 AM   #7
LoBlo
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New Mission Yay!
Downloading now to give is a try.

I'll try not to cheat....
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Old 10-04-10, 12:42 AM   #8
Castout
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Join Date: Nov 2006
Location: Jakarta
Posts: 4,794
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Default

Quote:
Originally Posted by LoBlo View Post
New Mission Yay!
Downloading now to give is a try.

I'll try not to cheat....
v1.03 includes a small check to stop player from cheating by using anti surface missile instead of torpedo.

Nothing crucial though as far as gameplay is concerned
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