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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Seaman
![]() Join Date: Aug 2006
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Source:
http://forums.ubi.com/eve/forums/a/t...7/m/6491044138 When i read it for the first time i was ![]() If anyone has some info if this is true or a joke (someone was dreaming?) I'd love to be captain of a Kilo class russian sub. Fiction WWIII and dynamic campaign = endless games lifetime. |
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#2 |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
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Joke.
UBisoft kills SH series with poor Silent Hunter 5. Poor SH5 generates poor profit.not be cheaper price by deleting DRM instead cheaper price). Of course this game is very good but have too many mistakes or bad ideas. At SH4 was poor ADV mode (the best mode for SH2/DC)... but it was. At SH5? None. What do you want to do at multiplayer mode at SH6? Wolfapcks? What do you want to do at campaign at SH6? There are no convoys... Only possible missions can with NATO/USSR battle groups randevous, but... which Silent Hunter allow to play at both sides? None ! (uboat misssion was only add-on). Look at bugs for SH3, SH4 and SH5. Do you think that SH6 will be bug-free? Yeah, sure, it will be... ![]() I could accept only VII class, end game at 43, bad interface... ...but I cannot accept bugs and no patches for game. Dangerour Waters 2 - of course, SH6 - not for me, sorry.
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#3 |
Watch
![]() Join Date: Aug 2009
Posts: 29
Downloads: 184
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"A version [of SH5] was even to be released for the mobile phone."
![]() ![]() ![]() Anyways, it's just a 'joke' news report from 2011 |
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#4 | |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
Posts: 1,392
Downloads: 79
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Youtube has a video of the iPhone version and the mobile version
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#5 | |
Watch
![]() Join Date: Aug 2009
Posts: 29
Downloads: 184
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I don't think Ubisoft has the intention to create a true subsim using the SH series. We have seen a constant downfall of quality since SH3. If SH6 is to be made by Ubisoft, it'll probably be even worse than SH5 (given the actual philosophy of the company)... No doubt that a PC game has some bugs when it is published. But with SH5, the amount of bugs is so tremendous that one can only believe that no testing at all has been made. Playing the unpatched game for 15min reveals a myriad of bugs that should have corrected. So I truly wish that Ubisoft sell the franchise to another company which could make the best out of it. I don't think that the devs were sub enthusiasts or history lovers, and you can feel that in their game. |
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#6 |
The Old Man
![]() Join Date: Mar 2002
Location: Ayr,Scotland,UK
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Whilst I do think the devs had a keen interest in their subject, (just check out any of Elenaiba's technical posts to see that) I think we have probably seen the last of the Silent Hunter series and perhaps the last subsim from a major league publisher. The amount of work vs the sales generated does not seem to fit the current business models of the big publishers who are now intent on driving down the casual road.
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"The action is simulated...the excitement is real!" Microprose Simulation Software. |
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#7 |
Watch
![]() Join Date: Aug 2009
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It sure was a good idea to try to attract more new players to this kind of game. I perfectly understand Ubisoft's choice to create a more "casual", arcade game for newcomers.
What I don't really understand is why they didn't create two difficulty levels: one for novices and one for experienced subsimmers... And if one wants to attract new customers, one would obviously create a decent manual for them... Not to mention DRM/server issues, making the game impossible to play unless you are connected to internet... |
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#8 | |
Pacific Aces Dev Team
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![]() In a German gaming magazine there was an article a few days ago and it reported that today a top game cost 20-25 million Euros in development. It was further reported that the maximum cost share per sold game should not be higher than 15 Euros and the game must have sold at least two million units to produce profit for the publisher. Remember Ubisoft told that the whole Silent Hunter series (SH2-SH4) under Ubisoft publishing only sold 1.5 milions units together.
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#9 |
Seaman
![]() Join Date: May 2010
Posts: 35
Downloads: 25
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Yeah, bashing the devs isn't going to fix anything and ultimately it wasn't their fault. SH5 was a very ambitious undertaking, they were just not given the time to finish it, it's obvious in some of the files resident in the game that there was so much more they wanted to implement but UBI obviously pulled the plug and wanted it shipped... no doubt telling them at the last minute.
With the mods out there, SH5 has shaped up nicely... still bugs and DRM but a far cry from the original stink they shipped out.
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#10 | |
Grey Wolf
![]() Join Date: Apr 2004
Posts: 786
Downloads: 254
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BS!! Show me where there is a press release or some official letter saying, "We did not give the developers time to make the game" ultimately it is their fault.. and I will bet they take blame for it themselves. Its not big deal, honestly.. I have put down SH5 right away, I tried to get back into it recently, but realized its for little kids and my 12 year old nephew can prove that, as he switches from MW2 to SH5 daily.. I am just grateful for SH3.. In which the Modders where able to make that a masterpiece |
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#11 | |
Grey Wolf
![]() Join Date: Feb 2009
Posts: 995
Downloads: 91
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But it is funny that some modders can implement things which are not included at stock version (f.e. smoke direction depend from wind). When SH3 was releasen Ubi wanted to do a game, now: money. I hope that we can play with other but similar game, but not developed by Ubisoft... with real adversarial mode: DC vs SUB. ![]()
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#12 | |
Watch
![]() Join Date: Aug 2009
Posts: 29
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One of the disadvantages of releasing an unfinished product, is that you get tons of negative reviews about it, since the game is tested just after its release. Casual gamers often check gaming websites to see if the game is worth the price: some will obviously turn away upon reading all those negative reviews and feedbacks. The game can be modded, true, but not all players know how to do it - and one still looses a considerable amount of time testing the mods to see if they are useful for them... Not to mention the DRM/server issues and lack of proper patches to fix the most obvious bugs... But I agree, ranting about the game doesn't fix anything. Surely, one day, SH5 will turn out to be a great game. The available mods have already fixed a considerable number of bugs, and with a little patience the modders will be able to finish developing the game. So in the end, I am still grateful to Ubisoft that they try to keep the SH series alive! ![]() |
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#13 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
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I have less than zero interest in a shooting war that never happened.
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#14 |
Chief of the Boat
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I fear the longer the time lapses the less possibility of there being a third patch.
Only then can serious modding on a supermod commence. |
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#15 | |
Ace of the Deep
![]() Join Date: Jul 2008
Location: Athens, the original one.
Posts: 1,226
Downloads: 9
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![]() Quote:
![]() But how about a real long "foreplay" session as opposed to the real thing? ![]() Very teenager-ish maybe? ![]() .
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