SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 09-14-10, 03:25 AM   #1
uss_cucumber
Swabbie
 
Join Date: Sep 2010
Location: Adriatic sea cucumber patrol
Posts: 10
Downloads: 2
Uploads: 0
Default Questions 4 exp skippers

I am using SH4 WoP version 1.0,and want to ask a few questions:

1.How do i re-arm my torps once all tubes r empty?I know i have
to go to port,click anchor button,and only thing i get is fuel !!!
I dont get neither deck gun/aa gun shells,nor torps ! Bummer.
Is it possible only in campaign,or it can be done in quick missions
and patrols?I have many quick missions created by myself in editor,
so it would be a real bummer if i cant refit torps @port.

2.When destroyer ship spots you,how deep can his bombs drop?
And should i use decoys while crash diving/evading before chasing
destroyer?

3.I read in SH manual that torpedo deep should be set on '20' for
battleship class,but thats too deep,and torps are coming lower than
the ship hull is.Should i make it like 15 or something?I would really like
to see how that magnetic contact torp is working

Thanx all 4 answers,i know i am borring and new and stupid,but i just
have to ask 10-4, Cucumber over and out.
uss_cucumber is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 06:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.