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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
The Old Man
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I literally cant,for the life of me, remember how to set my boat to salvo shooting with U.S campaign. im real tired of me firing about 3 shots into a merchant about 4000 tons, and it will NOT sink. mostly because the torpedoes hit the exact same place. Im using RFB 2.0.
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#2 |
Rear Admiral
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It is done by a dial at the torp station, the one to the left. You have to use the tab to change it to the set of dials where you set your torp depth, it is the dial above that. You just adjust degrees.
However, I prefer this way. Just do your manual targeting as normal, set all factors, but before you shoot, unlock the scope and click in a bearing a little in front of the ship, then shoot at the parts of the ship you want as they cross the wire. Obvious, leave the PK locked and TDC running as normal, just make sure to set a new bearing in front of the target and shoot as you desire...make sense. I normally use O'Kane of Vector, easiest methods to shoot by the wire,but often escorts sense you just before you shoot, so you end up having to do quick manual targeting at each target you want. |
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#3 | |
The Old Man
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__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#4 |
Navy Seal
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You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.
Just as in the American navy, the German navy had a policy of a couple or three seconds between torpedo firings. This was for a very good reason, especially when magnetic pistols were engaged. What do you think torpedoes are made of? Hmmmmm? And what happens when they are close to each other? Do they know the difference between the magnetism of a target and the magnetism of another torpedo? What if there is actual physical contact between contact pistol torpedoes on the way to the target? A premature detonation of a single torpedo would explode the whole salvo! BOOOOOOOOMMMMM!!!!!!! Here we are, come and kill us! We've shot our wad and made a great fireworks display for your entertainment. We can't hurt you now. Come and kill us! ![]() No, both submarine forces had a strict policy of spacing torpedoes far enough apart (at least three seconds) to avoid interaction between torpedoes.
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#5 | |
The Old Man
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not much need for theatrics though....
__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#6 | |
Rear Admiral
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Got ya, as RR said, it's impossible, nor should it be possible. Can't believe they put this in SH3. Think of the danger. Course if you just after your torps getting there at the same time, shoot your first ones slow, the the others fast, timed right you can make the torps hit at the same time. There is some math behind it for perfect timing that was once posted somewhere. |
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#7 | |
The Old Man
![]() Join Date: Aug 2009
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__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#8 |
Navy Seal
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Fratricide was not the only reason for spacing firings.
Boat trim was a significant concern. Even automated systems to trim for the shot could fail, broaching the boat. Firing many at once combined with any failures could be a disaster. |
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#9 |
Navy Seal
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Location: New Mexico, USA
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There are a few types of spread, should the game do all, or just some?
In general, SH doesn't do the proper paradigm of player as skipper, I agree. Be nice to order a spread of a certain kind with 8 secs between fish, then say "fire." |
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#10 |
Navy Seal
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On the American TDC the spread dial is global, applying to all torpedoes equally. You have to set it to a different offset for each torpedo you fire, just as the real guys did. This helped enforce the proper spacing of shots by automatically taking up the necessary time interval.
In practice I seldom use the spread dial at all. I like to individually target each torpedo for a specific site on the target. Unfortunately, our American TDC is nerfed also. The real one let you calculate spreads of any percentage of the target length, making salvos much easier to distribute and ensuring that hits were spread out over the target's length. The devs should have consulted Nisgeis!
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Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#11 | ||
Eternal Patrol
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Quote:
http://www.uboatarchive.net/U-570BritishReport.htm (page 20)
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#12 |
Rear Admiral
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#13 | |
The Old Man
![]() Join Date: Aug 2009
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anyway thanks.
__________________
![]() A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives - James Madison |
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#14 | ||
Navy Seal
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Quote:
__________________
Sub Skipper's Bag of Tricks, Slightly Subnuclear Mk 14 & Cutie, Slightly Subnuclear Deck Gun, EZPlot 2.0, TMOPlot, TMOKeys, SH4CMS |
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#15 |
Rear Admiral
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