SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 09-09-10, 12:43 PM   #1
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default Salvo?

I literally cant,for the life of me, remember how to set my boat to salvo shooting with U.S campaign. im real tired of me firing about 3 shots into a merchant about 4000 tons, and it will NOT sink. mostly because the torpedoes hit the exact same place. Im using RFB 2.0.
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 09-09-10, 12:55 PM   #2
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

It is done by a dial at the torp station, the one to the left. You have to use the tab to change it to the set of dials where you set your torp depth, it is the dial above that. You just adjust degrees.

However, I prefer this way. Just do your manual targeting as normal, set all factors, but before you shoot, unlock the scope and click in a bearing a little in front of the ship, then shoot at the parts of the ship you want as they cross the wire. Obvious, leave the PK locked and TDC running as normal, just make sure to set a new bearing in front of the target and shoot as you desire...make sense.

I normally use O'Kane of Vector, easiest methods to shoot by the wire,but often escorts sense you just before you shoot, so you end up having to do quick manual targeting at each target you want.
Armistead is offline   Reply With Quote
Old 09-09-10, 01:00 PM   #3
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by Armistead View Post
It is done by a dial at the torp station, the one to the left. You have to use the tab to change it to the set of dials where you set your torp depth, it is the dial above that. You just adjust degrees.

However, I prefer this way. Just do your manual targeting as normal, set all factors, but before you shoot, unlock the scope and click in a bearing a little in front of the ship, then shoot at the parts of the ship you want as they cross the wire. Obvious, leave the PK locked and TDC running as normal, just make sure to set a new bearing in front of the target and shoot as you desire...make sense.

I normally use O'Kane of Vector, easiest methods to shoot by the wire,but often escorts sense you just before you shoot, so you end up having to do quick manual targeting at each target you want.
Yea but thats firing one tube at a time. i couldve sworn there was a way to allow your boat to fire all selected torpdoes at once with a spread angle so that your shots were evenly distributed across the ship.
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 09-09-10, 01:00 PM   #4
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.

Just as in the American navy, the German navy had a policy of a couple or three seconds between torpedo firings. This was for a very good reason, especially when magnetic pistols were engaged. What do you think torpedoes are made of? Hmmmmm? And what happens when they are close to each other? Do they know the difference between the magnetism of a target and the magnetism of another torpedo? What if there is actual physical contact between contact pistol torpedoes on the way to the target? A premature detonation of a single torpedo would explode the whole salvo!

BOOOOOOOOMMMMM!!!!!!! Here we are, come and kill us! We've shot our wad and made a great fireworks display for your entertainment. We can't hurt you now. Come and kill us!

No, both submarine forces had a strict policy of spacing torpedoes far enough apart (at least three seconds) to avoid interaction between torpedoes.
Rockin Robbins is offline   Reply With Quote
Old 09-09-10, 01:07 PM   #5
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by Rockin Robbins View Post
You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.

Just as in the American navy, the German navy had a policy of a couple or three seconds between torpedo firings. This was for a very good reason, especially when magnetic pistols were engaged. What do you think torpedoes are made of? Hmmmmm? And what happens when they are close to each other? Do they know the difference between the magnetism of a target and the magnetism of another torpedo? What if there is actual physical contact between contact pistol torpedoes on the way to the target? A premature detonation of a single torpedo would explode the whole salvo!

BOOOOOOOOMMMMM!!!!!!! Here we are, come and kill us! We've shot our wad and made a great fireworks display for your entertainment. We can't hurt you now. Come and kill us!

No, both submarine forces had a strict policy of spacing torpedoes far enough apart (at least three seconds) to avoid interaction between torpedoes.
i meant firing all torpedoes selected without having to select tube one, fire select tube 2, aim, fire select tube 3 aim fire. it was just one order, and the torpedoes fired on their correct trajectories.

not much need for theatrics though....
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 09-09-10, 01:10 PM   #6
Armistead
Rear Admiral
 
Join Date: Dec 2008
Location: on the Dan
Posts: 10,880
Downloads: 364
Uploads: 0


Default

Quote:
Originally Posted by CaptainMattJ. View Post
Yea but thats firing one tube at a time. i couldve sworn there was a way to allow your boat to fire all selected torpdoes at once with a spread angle so that your shots were evenly distributed across the ship.

Got ya, as RR said, it's impossible, nor should it be possible. Can't believe they put this in SH3. Think of the danger.

Course if you just after your torps getting there at the same time, shoot your first ones slow, the the others fast, timed right you can make the torps hit at the same time. There is some math behind it for perfect timing that was once posted somewhere.
Armistead is offline   Reply With Quote
Old 09-09-10, 01:15 PM   #7
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by Armistead View Post
Got ya, as RR said, it's impossible, nor should it be possible. Can't believe they put this in SH3. Think of the danger.

Course if you just after your torps getting there at the same time, shoot your first ones slow, the the others fast, timed right you can make the torps hit at the same time. There is some math behind it for perfect timing that was once posted somewhere.
like i said. i meant fire the torpedoes just in a salvo solution. not fired literally all at once. just fired in a solution where you dont have to fire one, ai, input correct spread, fire then select next and so on.
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 09-09-10, 01:18 PM   #8
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

Fratricide was not the only reason for spacing firings.

Boat trim was a significant concern. Even automated systems to trim for the shot could fail, broaching the boat. Firing many at once combined with any failures could be a disaster.
tater is offline   Reply With Quote
Old 09-09-10, 01:22 PM   #9
tater
Navy Seal
 
Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
Default

There are a few types of spread, should the game do all, or just some?


In general, SH doesn't do the proper paradigm of player as skipper, I agree. Be nice to order a spread of a certain kind with 8 secs between fish, then say "fire."
tater is offline   Reply With Quote
Old 09-09-10, 01:26 PM   #10
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

On the American TDC the spread dial is global, applying to all torpedoes equally. You have to set it to a different offset for each torpedo you fire, just as the real guys did. This helped enforce the proper spacing of shots by automatically taking up the necessary time interval.

In practice I seldom use the spread dial at all. I like to individually target each torpedo for a specific site on the target. Unfortunately, our American TDC is nerfed also. The real one let you calculate spreads of any percentage of the target length, making salvos much easier to distribute and ensuring that hits were spread out over the target's length. The devs should have consulted Nisgeis!
Rockin Robbins is offline   Reply With Quote
Old 09-09-10, 02:30 PM   #11
Sailor Steve
Eternal Patrol
 
Sailor Steve's Avatar
 
Join Date: Nov 2002
Location: High in the mountains of Utah
Posts: 50,369
Downloads: 745
Uploads: 249


Default

Quote:
Originally Posted by Rockin Robbins View Post
You cannot and should not be able to shoot a salvo, either with a fleet boat or a U-Boat. It was a grave mistake for SH3 to make available an option which simply was not an option in the real submarine. Now we have spoiled skippers everywhere complaining that the "feature" was nerfed. It needed to be nerfed.
I completely agree with your summary, and the manner in which SH3 fires all salvoed torpedoes at once is completely wrong, but in fact the Germans did indeed have a Salvo selector switch, and it provided automatic firing of the selected torpedoes.

Quote:
86. In salvo firing No. 1 selector switch is set to "salvoes" No. 2 to the particular combination of tubes to be fired. On pressing the firing pistol the first torpedo is fired and an automatic timing relay is energised which fires the remainder in succession with the minimum firing interval. This interval is stated to be 3 seconds, but it is known that later instructions have been issued that the firing interval is to be not less than 8 seconds.
I never use it myself, and always take at least five seconds between torpedoes.
http://www.uboatarchive.net/U-570BritishReport.htm (page 20)
__________________
“Never do anything you can't take back.”
—Rocky Russo
Sailor Steve is offline   Reply With Quote
Old 09-09-10, 02:51 PM   #12
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

How to shoot a simple "salvo" or "Fan shot"
Ducimus is offline   Reply With Quote
Old 09-09-10, 03:50 PM   #13
CaptainMattJ.
The Old Man
 
Join Date: Aug 2009
Location: Sin City
Posts: 1,364
Downloads: 55
Uploads: 0
Default

Quote:
Originally Posted by Ducimus View Post
well, i was asking if there was a full blown salvo button like SH5, but i guess not.

anyway thanks.
__________________

A popular Government without popular information nor the means of acquiring it, is but a Prologue to a Farce or a Tragedy or perhaps both. Knowledge will forever govern ignorance, and a people who mean to be their own Governors must arm themselves with the power knowledge gives
- James Madison
CaptainMattJ. is offline   Reply With Quote
Old 09-09-10, 06:38 PM   #14
Rockin Robbins
Navy Seal
 
Join Date: Mar 2007
Location: DeLand, FL
Posts: 8,900
Downloads: 135
Uploads: 52


Default

Quote:
Originally Posted by Sailor Steve View Post
I completely agree with your summary, and the manner in which SH3 fires all salvoed torpedoes at once is completely wrong, but in fact the Germans did indeed have a Salvo selector switch, and it provided automatic firing of the selected torpedoes.


I never use it myself, and always take at least five seconds between torpedoes.
http://www.uboatarchive.net/U-570BritishReport.htm (page 20)
Really neat! Here's the text for everyone to read.

Quote:
86. In salvo firing No. 1 selector switch is set to "salvoes" No. 2 to the particular combination of tubes to be fired. On pressing the firing pistol the first torpedo is fired and an automatic timing relay is energised which fires the remainder in succession with the minimum firing interval. This interval is stated to be 3 seconds, but it is known that later instructions have been issued that the firing interval is to be not less than 8 seconds.


87. In "multiple" shot firing torpedoes are fired singly on the same course at 8 seconds interval. The first shot is aimed ahead of the centre of the target a distance equal to two times enemy speed, in metres.
An adjustable automatic timer! Ingenious!
Rockin Robbins is offline   Reply With Quote
Old 09-09-10, 07:51 PM   #15
Ducimus
Rear Admiral
 
Ducimus's Avatar
 
Join Date: May 2005
Posts: 12,987
Downloads: 67
Uploads: 2


Default

Quote:
Originally Posted by CaptainMattJ. View Post
well, i was asking if there was a full blown salvo button like SH5, but i guess not.

anyway thanks.

Believe it or not, you'll get used to it. It's just different is all. Frankly, I adore the position keeper.
Ducimus is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:37 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright © 1995- 2025 Subsim®
"Subsim" is a registered trademark, all rights reserved.