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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Watch
![]() Join Date: Feb 2008
Posts: 17
Downloads: 9
Uploads: 0
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I just upgraded to SH4 from SH3+GWX, and I am quite impressed. However, there is one thing that I am uncertain about.
If I recall correctly, high levels of time compresson in SH3 would greatly reduce the number of contacts you met, because it checked in real-time rather than based on the game clock. If I am correct, does this same issue exist in SH4? (I'm using TMO and RSRD, if that matters) |
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#2 |
Navy Seal
![]() Join Date: Mar 2007
Location: New Mexico, USA
Posts: 9,023
Downloads: 8
Uploads: 2
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It drops me out of TC for contacts. Maybe I miss some, I dunno. I know that on my machine, I watch the progress of the sub, and if it gets choppy at all... something is nearby, and I drop out of TC to check.
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#3 |
Admiral
![]() Join Date: Jul 2009
Location: Now, alot farther from NYC.
Posts: 2,228
Downloads: 105
Uploads: 0
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I'm not aware of any issue in which TC reduces the number of contacts you may encounter. Like Taters says, upon contact with another vessel, the game automatically, and immediately, reverts to real time.
So, that would be no, man, ahem (clears throat) NoMan. ![]()
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