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#1 |
Sparky
![]() Join Date: May 2010
Posts: 154
Downloads: 10
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By being LESS aggressive...
GWX can be a killer, one bad move and your starting a new commander in SH3 Commander. My last three commanders didn't make it out of 1939, so I am changing some tactics... 1. If it is shallow water and escorted, unless you have a ideal shot, just radio it into command and shadow it to see if it exits shallow water. Angry escort + Shallow water = Death 2. Don't be a cowboy, so no more sneaking into Loch Ewe to try to sink HMS Hood. 3. Aircraft are the bane of your existence, enjoy the empty 1939 skys as much as you can. 4. If your sneaking up to a ship, seemily undetected, and you hear charges go off while you have to scope up, say hello to the RN air wing or the RAF. 5. if you find a ship sailing by itself, hang around, many times you will find a shipping lane and make a death zone. 6. Three ships and 9000 tons might not seem alot, but its not bad for early in the war when you don't have convoys to poach, and it is better to sink a few ships and get home then go for great sinking, only to get deep sixed. So far, Hans Friedrich who followed this philosophy has with two war patrols (and a pre-war shakedown patrol) sunk nine ships for 30,000 tons, not spectacular, but he is bringing his boys home and his crew is getting better trained by the day. (Now if SH3 commander would just transfer out my non-qualified crew and not my new guy who just came out of repair school, it would be appreciated! |
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#2 | |
SUBSIM Newsman
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Look at this link if they can give you any help,
Quote:
![]() http://www.subsim.com/radioroom/showthread.php?t=173753
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Nothing in life is to be feard,it is only to be understood. Marie Curie ![]() |
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#3 |
Eternal Patrol
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Sounds like you're starting to think less like a gamer and more like a kaleun. Good for you!
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“Never do anything you can't take back.” —Rocky Russo |
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#4 |
Engineer
![]() Join Date: May 2010
Location: Unknown
Posts: 202
Downloads: 87
Uploads: 0
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The makings of a good Captain...
![]() Good Hunting...
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-Kapitänleutnant Richard L. Römer ![]() |
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#5 |
Navy Seal
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Your starting to think like a real Kaleun now. When you start weighing the risk verses the reward, you gain a deeper understanding of what the real Kaleun's went through.
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"Some ships are designed to sink...others require our assistance." Nathan Zelk ![]() |
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#6 | |
Medic
![]() Join Date: Aug 2010
Location: Chicago
Posts: 159
Downloads: 11
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Good tip, I'll give that a shot.
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#7 | ||
Commander
![]() Join Date: Dec 2009
Location: Just east of the west coast.
Posts: 463
Downloads: 423
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Unless a target is worth vastly more than your sub, nothing justifies unnecessarily risking the boat, and especially the crew. What you've said all sounds like good judgment to me. Here are some other things things I've tried: If I encounter a convoy with all the escorts up front, then I know that they'll be deaf once they've passed me, and I've got at least until the first torp. hits (and up to 20 seconds more) to use flank speed, before they can turn themselves around enough to hear me. I use slow speed torps on escorted merchants if possible - gives me even more time to clear the firing point. If I have to turn after firing, I try to use as little rudder as possible. Full rudder (the default) will keep me at the firing point until the boat finishes its turn.
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There are no great men, only great challenges that ordinary men are forced by circumstances to meet. -- Admiral William Halsey |
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