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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Swabbie
![]() Join Date: Jun 2010
Posts: 9
Downloads: 12
Uploads: 0
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I'm getting a lot of CTDs on save game load up, at the 'not so long ago stage'
running fully patched SH3, GWX3.0, Commander (using config installer), plus radio messages lite, on Vista 32 bit system, this is a clean install. Any ideas, as this makes the game unplayable if you can't reload a save. |
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#2 |
Silent Hunter
![]() Join Date: Dec 2004
Location: AN9771
Posts: 4,904
Downloads: 304
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How about an earlier save?
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My site downloads: https://ricojansen.nl/downloads |
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#3 |
Rear Admiral
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You may very well have a corrupted save. As Pisces noted, if you have another save made earlier you can try loading that and see what happens. You will lose everything that happened after that save point, but at least you'll be able to continue your mission/patrol without having to start over completely.
Unfortunately the occasional corrupted save seems to be a known issue with the game. Best advice for avoiding them: don't save submerged, or within contact range of land or any other vessel. This means that before you save, you should submerge (if you're on the surface) and do a hydrophone check to verify that there are no sound contacts within range. Resurface and verify from the bridge that you cannot see land, other ships, or aircraft in any direction; then ask your WO for the nearest visual contact to verify that the game agrees there is nobody else around. Also, modding should only be done (and this includes using JSGME to enable/disable "pre-assembled" mods) when you are in base between patrols. So if you've changed anything in your mod line-up, or edited any files manually, since exiting the game after that save, you can try to undo whatever changes you made and then reload to see if that solves the problem. If none of that applies, you may just have gotten the odd corrupted save for reasons unknown and the only option will be to start again from the last save point that will load for you without crashing. |
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#4 |
Swabbie
![]() Join Date: Jun 2010
Posts: 9
Downloads: 12
Uploads: 0
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Thanks,
but thats probably me done with SH3 then, I can't play games that you put 10s or even 100s hours of time into and then saves regularly get corrupted, thats why I don't play blood bowl or CM99/00 (the best version of championship manager) anymore. Its just to depressing and makes me want to throw the PC out of the window. |
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#5 | |
Rear Admiral
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If it's happening on a regular basis with a particular install of the game, chances are there's a reason for it that can be pinned down and addressed in some way. Personally I've put in hours of game time over many careers and made many saves, sometimes a dozen or more in the same patrol, and I've never had an issue loading a save that wasn't attributable to something I did to bork things up in between gaming sessions. ![]() |
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#6 |
Kaiser Bill's batman
Join Date: May 2010
Location: AN72
Posts: 13,203
Downloads: 76
Uploads: 0
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Noooo, don't give up! Yes, it's not nice to lose a career in this way but it is only occasionally. I'm suffering at the minute and can't fathom out why but intend to restart a fresh career that will be better for my experience - I'll still not sink anything but hey, don't let the gremlins grind you down
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#7 |
Chief of the Boat
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You say you have a 'clean install'....that probably means you've had a previous install, yes?
Did you perform a registry clean before your 'clean install'? Did you delete the SH3 folder in C\MyDocs? Do you still have the default 'Player' name on your save file screen? |
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#8 | |
Swabbie
![]() Join Date: Jun 2010
Posts: 9
Downloads: 12
Uploads: 0
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I have already uninstalled SH3, but fairly sure 'player' was still there; does 'player' affect saves? Perhaps I will reinstall and give SH£ a last chance, what are the registry remnants that should be deleted (regedit) before a reinstall? |
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#9 |
Chief of the Boat
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Deleting the 'Player' name is suspected by some to be a possible reason for future game save problems.
Try RegVac, there is a free trial version at the link below: http://www.regvac.com/fregvac.htm |
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#10 |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
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CTD's are a constant pain, even in open water I've had some go south for no apparent reason. One item that seems to negatively affect your savegames is having hull damage or any portions of your ship destroyed. Taking damage is part of the game, when it happens wait till you're out of danger or out least out of range of any ships/coastal artillery that could possibly hit you. It makes things frustrating that during a prolonged attack/escape you could easily spend 5-10 hours and if you end up sinking all that progress is lost. You can roll the bones and sometimes get lucky with saving underwater, though make sure your sound indicator is all green and you're not moving; you've got about a 1/3 chance the save will work. If you have to use it though, you'll find that your deck is manned by your watch team while submerged.
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#11 |
Chief of the Boat
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The golden rule for saving whilst surfaced is....there should be NOTHING within rendering range of you (50km radius).
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#12 |
Stowaway
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With all we know about the files now days?
Perhaps it's time to start a serious look into the saved files structures. ![]() A strict, predetermined, course of testing could open the door to a Saved Game Editor. After 5 years? I think it's about time to kick this Pig of a problem. ![]() |
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#13 | |
Grey Wolf
![]() Join Date: Feb 2007
Location: CG 96
Posts: 861
Downloads: 22
Uploads: 0
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#14 | |
Chief of the Boat
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Considering the numbers still playing SH3 that is a great idea ![]() |
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#15 |
Admiral
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Jimbuna: The golden rule for saving whilst surfaced is....there should be NOTHING within rendering range of you (50km radius).
Hi Jim. Greetings. How does one know if there is something in render range, since my visible range is only 16km? h.sie |
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