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Old 08-11-10, 07:02 AM   #1
Alpha Von Burg
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Default How many torps does it take to sink a revenge class battleship?

I jus wanted to know.

Happy Hunting...
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Old 08-11-10, 07:15 AM   #2
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That s the type of question to which there is no definitive answer. Are you playing SH3 unmodded or modded? It's possible to sink it with one, yet another time four can't do the job. As in real life, there are no certainties. You'll have to experiment in game or in a mission, and make note of the variables of your attack, such as the type of torpedoes, pistols, depths, weather, etc. In general, which covers a lot of latitude, three to four should do it, but there will be circumstances where less or more will be required. Even if you fail to sink it with your first salvo, it will most likely stop or reduce speed to the extent that should you survive the wrath of her escorts, you'll get another shot at her. Since you so rarely encounter such a valuable target at sea, I'd give it all four tubes. How many times does a Kaleun get a BB in his sights? Herr Doenitz will forgive your liberal usage of precious torpedoes, but is less likely to forgive you if you fail to sink it due to miserly usage of ordnance.
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Old 08-11-10, 07:29 AM   #3
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Quote:
Originally Posted by K-61 View Post
..... Since you so rarely encounter such a valuable target at sea, I'd give it all four tubes....

I didn't have that kind of luxury, I only had 2 fore torpedos left and 1 str torpedo.
I gave it all I had but unfortunatly, only 1 hit it's mark.

This was very frustrating,

I just had to ask, but thanks of the answer mate.

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Old 08-11-10, 07:33 AM   #4
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It's a heartbreak, isn't it? I've also been in the situation where I knock a fat, juicy target out of a convoy, survive the counterattack and then lose the damage ship because the weather changed to fog or dark and stormy night. Tough break, but better luck next time, eh?
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Old 08-11-10, 07:35 AM   #5
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Quote:
Originally Posted by K-61 View Post
... Tough break, but better luck next time, eh?
yea, better luck next time lol.
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Old 08-11-10, 07:37 AM   #6
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Usually I need a minimum of three Eels,

Quote:
Originally Posted by Alpha Von Burg View Post
I jus wanted to know.

Happy Hunting...
But I've got her down to just one, if the hit is legal,
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Old 08-11-10, 07:48 AM   #7
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Speaking of torpedos hitting targets, what was the mod which shows sections of the ship (fuel bunker and ammunitions bunker, etc.), I can't remember what it was called or where to start looking.
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Old 08-11-10, 08:03 AM   #8
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Vulnerability mod or merchant vulnerability mod, I can't remember which. I have found playing in GWX Gold that the hit spots light up if I am within 1,000 metres and within 20 degrees of perpendicular.
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Old 08-11-10, 04:33 PM   #9
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I bagged one in a convoy with two torpedoes (one under the forward guns, one under the rear) I blew that thing apart, it was like a fireworks show.

The second was in Scapa Flow (always a great way to end a career) that one took four around midnight, then after my port raid I hit it again with two more and it sunk sometime in the early morning (then I was next )

If you can manage to get your torpedoes into her magazine compartments she will sink.
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Old 08-12-10, 08:02 AM   #10
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Anything from 1 to 6 depending on where you hit her.

Better to use magnetics and aim for the magazines.
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Old 08-13-10, 04:56 AM   #11
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I sank a Revenge class earlier tonight in my campaign. It was October of '39, and I stumbled across one north of Scapa Flow in my little type II boat just before dawn. I had only 3 torps left, and amazingly enough, all 3 of them hit even though I was using manual targeting from 2.5 km away. I had never scored so many hits from so far away before (I'm still new at this whole manual targeting thing). The whole ship exploded and sank within minutes. It was glorious!
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Old 08-13-10, 05:05 AM   #12
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I thought you said it was Revenge class....the Glorious was a carrier

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Old 08-15-10, 11:59 PM   #13
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Aiming under the turrets on any warship is the best spot. Obviously magnetics are preferred, depending on how rough the weather is that can be a high risk situation. In fair seas aiming under the turrets where the magazines would be you can sink any battleship with 2 topedos. Did so with the Hood one time when she was docked in Portland and landed two shots right under each and through the periscope watched a massive explosion just like when the Bismark really did hit her.

In poor weather or other factors that would keep you from using a magnetic setting, I'd launch all 4 with a tight spread. A good target for contact (and magnetic for that matter) is the boilers which are in the aft of the ship. Getting the boilers to explode can have nearly the save power as hitting the powder keg; and you'll effectively render her unable to sail under her own power giving you time to reload at least 1 more if she hasn't sunk yet.
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Old 08-18-10, 04:52 PM   #14
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Default Warspite: 2 Torpedoes

Happened just yesterday on 89%, May 1940 west of scapa flow: Dived from a plane - hydrophone reports several warships:


What the...?




And they are heading exactly towards me! I felt very lucky...and very afraid, too. Depth under keel: 110m.

I was able to fire all 4 bow torpedoes: 3 electric, 1 steam. The steam was a mistake: Being the fastest, Warspite saw it and turned portside. Too late, the torpedo hit...dud.
DAMN! I admit I thought about reloading - when would I ever have that much luck again? And now the Tommies will break my neck! I switched from exterior to the sub, focussing on escaping....
when about a minute later, 2 of the remaining 3 torps hit! Sorry, no picture. But I saw the 3rd after it passed by and warspite's bow had a large hole, right at the front. I guess cruising at high speed has disadvantages, too.


After the impacts. You may guess the slight disbalance to the bow. Also the attempted course change by the wake.


This looks good! I got her!!


Man, Karl is gonna be so proud of me!


With all these ships around, I'm sure somebody picked up those guys. Is the one in the middle reading a book?! Those Brits sure are a calm folk...


And the best: Not one depth charge. 2 destroyers were seeking for me, one even pinged, but somehow I escaped. I guess the others decided to rather get the remaining ships home.
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Old 08-18-10, 07:14 PM   #15
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"Happened just yesterday on 89%" - you mean realism? I see auto tdc, external cam, and map contacts, now I didn't add it up but I play around 86% and thats with map contacts only
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