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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#1 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
Posts: 1,013
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It seam as though Ubi have put working Wolfpacks into SH5.
![]() http://forums.ubi.com/eve/forums/a/t...7/m/8381081568 I knew Ubi said they had put them in... but i though they were bugged? I've not seen them personaly yet.... But im gonna go looking for em.... Wolfpacks in action. ![]()
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#2 |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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Lies. You know, this game works because our fat imagination, because sometime we want so much to work as we dream that we actually belive it does. But is just a mirrage.
I'm doing Black Pit now and there is a lot of wolfpack activity there, including a mission with "sink million ships using wolpack tactics". So instead of hunting convoys, I hunted our u-boats trying to find and join a wolfpack. Finally I managed to find a big one, 9 u-boot heading west in close formation. So I joined them hoping for a great hunt. My *** ! Few hours after I joined them, we run right into a huge convoy with heavy escort and all that goodies. Gues what this lame wolfpack did? They broke up. Those retards in front crash dived and sailed away at 50m, 2 in next row got 1 shoted by the escorts and the last row in back managed to sail away on high speed. I left all alone against mad escorts and zig-zag'in ships. So that story on official forum is a result of an action hungry imagination. AI subs don't engage enemy ships, they dodge them.. is not the first time I see this. Same as the u-boot did that I posted in screenshot thread, where after I joined another AI u-boot and we found a convoy.. he dived and on max speed avoided any contact with the enemy.. after the convoy passed he surfaced again but bad luck.. the convoy had a battleship that one shoted him. So yeah, sadly there is no working wolfpack in the game, it's just an ilusion ![]() |
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#3 |
Ace of the Deep
![]() Join Date: Nov 2009
Location: New Zealand
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Well.... they are in, there just not working as intended, or as we would like them to work.
Maybe they can be modded to work? ![]()
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Windows 7, 64bit. Phenom II 965BE (OC 4cores @ 3.8 Ghz). Radeon HD4870 (1gb gddr5). 6gb Ram. |
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#4 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
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Sounds exactly the same as the 3 Wolfpacks I linked up with. Was really excited when we found our first convoy and then all of a sudden I noticed all the u-boats diving and they all broke off so yeah it was just me left with a cracking convoy. The wolfpack was 8 U-boats strong. 3 depth charged and 2 unknown deaths... Kick ass AI...
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#5 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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I am glad to hear this as I hadn't seen any Wolfpacks yet. Although, that story on the Ubi Forum could be faked by using Multiplayer and just switching off the name labels and taking screenshots
![]() It's such a huge shame SH5 wasn't finished by The Devs, it could've been amazing. I don't believe the Modders can fix things like the missing Subnets and Mines, let alone all the other stuff. The Darkwraith seems to be obsessed with the U.I. and while his improvements are great, there's no point having a great UI on a broken game.
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#6 |
Commodore
![]() Join Date: Aug 2007
Location: Scotland, UK
Posts: 623
Downloads: 102
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this is a petty comment but i hate looking at the other u-boats and you can't see any crew on the conning tower. Just a ghost boats sailing around. Just seems odd.
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#7 |
Grey Wolf
![]() Join Date: Nov 2008
Location: Running silent and deep
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I don't think I've seen one person here say that they've seen co-ordinated attacks on a convoy from AI U-boats.
Conclusion: Wolfpacks are not working. And if this is hardcoded then only an official patch can fix it. |
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#8 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
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![]() Quote:
Regarding the mods, I agree.. there is a lot of work on the UI, but almost none on the game and AI behaviour. ddrgn had worked on an interesting mod "U-boat Historical Specifications" and "Feared Hunters" that could evolve into a bigger something, similar to TDW work but dealing with the AI and the game mechanics ... maybe he don't have time or enough interest to continue his work... |
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#9 |
Stinking drunk in Trinidad
![]() Join Date: Jan 2010
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Seems like the developers were stopped when they had the wolfpacks halfway in the game, and couldn't finish creating a proper AI for them. Really sad, this would have been the one unimaginable crown jewel of this game, the one thing truly everyone was hoping for. But the graphics are awesome!
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#10 |
XO
![]() Join Date: Apr 2005
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I made contact with an unescorted armed merchant convoy, at the juntion of 13w 53e there were 12 ships in the convoy. I only had 2 torps left , sunk 1 damaged a 2nd it was dead in the water. I was going to wait until the other had left suface behind the damaged merchant and sink her, I ran the clock forward 1 - 2 days had passed and the other were sailing in circles coming back to the damaged ship. I was about 100mts off it but with Pscope up at least 1 of the other ships would try to ram me. 2nd day in with my Pscope up 7 planes came over they were in a straight line and 1 after the other came in for an attack, I don't know if they seen my scope but several shots hit the damaged ship.
With Co2 very high I sailed away until I was out of there sight, I stayed back just out of sight of these Merchants and for a week I sat there watching these ships sail away and back again to the merchant that was dead in there water. Every 4 hour of that week I sent a report, the icon with the envolpe and the icon of the ship I could send both and I did. After a week of sitting there watching this dance, no other uboats turned up. I set sail back to port. |
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#11 |
Subsim Aviator
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this appears to be no different than the "wolfpacks" in GWX
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#12 | |
Ocean Warrior
![]() Join Date: Aug 2007
Location: Montreal, Canada
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I remember seeing in, I think the Screenshot post, that someone was tracking a British Sub and it fired a torpedo at them but it just sank. Another post I saw showed someone sailing and spotting a few white trails (torpedo wakes) which he then followed with the external cam to see the brit sub AT PERI DEPTH shooting at him.
I also remember that in SH4 ships werent able to fire torpedos on their own and required a mod to do that. Perhaps that is all that is missing in this game? Magnum, I think you need to tone down the cynicism and give the game some time to grow...
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#13 |
The Old Man
![]() Join Date: Aug 2006
Location: Mountain Ash, Wales, U.K.
Posts: 1,548
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Yeah, apart from the fact that the graphics are ten times better
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#14 | |
Sea Lord
![]() Join Date: Mar 2010
Posts: 1,845
Downloads: 184
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![]() ![]() Now, maybe this was not intentional.. maybe the AI was just struggling to get back to surface and was an accidental kick that just looked like an intention to ram me.. who knows. Truth is, I was impressed and even if was only the script that tried to get the AI sub back to surface.. I wanna believe it was his intention to ram me. As I said, in SH our imagination play a major role :P |
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#15 |
Grey Wolf
![]() Join Date: Jan 2002
Location: Holland
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This is no Wolfpack as the concerted aspect - i.e. communication from/to BDU - is missing. It's a happy coincidence, a spontaneously gathering of u-boots. Let's call it a flock of u-boots.
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