![]() |
SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
![]() |
#1 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
|
![]()
This may have been asked already, so I appologize in advance if so.
|
![]() |
![]() |
![]() |
#2 |
Rear Admiral
![]() |
![]()
No. They are entirely different from what SH4 would expect.
|
![]() |
![]() |
![]() |
#3 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The GR2 Exporter can export the 3D meshes though.
So they could be imported to dats and used in SH4. ![]() |
![]() |
![]() |
#4 |
Seasoned Skipper
![]() Join Date: Jan 2010
Posts: 713
Downloads: 209
Uploads: 0
|
![]()
Indeed, some games that is the only option available in the first place, so i say POSSIBLE!
Not a strait port though. So i guess both of you are right. |
![]() |
![]() |
![]() |
#5 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
|
![]()
I wish I understood what you're talking about, then I might try to do it.
|
![]() |
![]() |
![]() |
#6 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The 3D models in the SH5 .GR2 files can be exported to .obj files now.
Those can be imported into a .dat file that SH4 can use. Hence you can have SH5 3D models in SH4 very soon. ![]() Once I finish the texture mapping code? It's a standard job for S3D. ![]() |
![]() |
![]() |
#7 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
|
![]()
I see, so you're already working on this, very cool, SH4 performance with SH5 complete uboats.
|
![]() |
![]() |
![]() |
#8 |
Ocean Warrior
![]() Join Date: Dec 2007
Location: Between test depth and periscope depth
Posts: 3,021
Downloads: 175
Uploads: 16
|
![]()
I would have to question the legality of it though. Technically if you don't own SH5, the modder would be redistributing the models for free which is probably a violation of EULA. Might want to look into that before getting your hopes up.
__________________
USS Kentucky SSBN 737 (G) Comms Div 2003-2006 Qualified 19 November 03 Yes I was really on a submarine. |
![]() |
![]() |
![]() |
#9 |
Rear Admiral
![]() |
![]()
The heckler is the interiors, and how and where they are rendered. In the end, i think all you'll get out of SH5 is the base 3d model for the exterior after reworking it for SH4 compatiblity.
But taking uboats out of SH5 ,and making them work the same way in SH4? I seriously doubt that. For interiors, someone would still have to port a type 7 interior from SH3. |
![]() |
![]() |
![]() |
#10 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
The only problem with the interiors is the size of the files once exported.
The electric motor alone is over 600+ megs as done in SH5. Granted some of that size seems to be bad codeing not up to the current granny2.dll stuff. But I'm getting it all figured out slowly. Export times went from 30 seconds to 10 seconds for a 600+ meg object so far! It's kind of like modding standard files. I adjust code, build the .exe then test. If it's not right? I change a few things and do it all again. The export of the 3D models is perfect now as far as the shapes. It's getting the texture coords right that I'm working on now. The math is all wrong. And I don't have enuff fingers. (My math skills roughly == 5th grade level) ![]() |
![]() |
![]() |
#11 |
PacWagon
Join Date: Jun 2007
Location: Drinking coffee and staring at trees in Massachusetts
Posts: 2,908
Downloads: 287
Uploads: 0
|
![]()
I'm curious about this as well. The Surface Warfare Super-mod team wants to get the raiders from SHV.
__________________
Cold Waters Voice Crew - Fire Control Officer Cmdr O. Myers - C/O USS Nautilus (SS-168) 114,000 tons sunk - 4 Spec Ops completed V-boat Nutcase - Need supplies? Japanese garrison on a small island in the way? Just give us a call! D4C! |
![]() |
![]() |
![]() |
#12 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
I've only to figure out the correct texture coords extractions yet.
Then code it properly. Most of the source code did not deal with multi-textured objects. So it's not correct for what we want. Just as the base 3D object export did not work. The 3D objects export perfectly now as far as the shape. It's the texture coords I'm on now. It's again a simple math problem but runs through many structures. I have to find the mistake and correct it. I've got 12 hours into this so far today. I think it's good enuff to call it a day! I'm starting to get loopy. ![]() |
![]() |
![]() |
#13 | |
Eternal Patrol
![]() |
![]() Quote:
SH5 boats are probably not a problem.
__________________
“Never do anything you can't take back.” —Rocky Russo |
|
![]() |
![]() |
![]() |
#14 |
Stowaway
Posts: n/a
Downloads:
Uploads:
|
![]()
As Ubi has not said a word so far?
(And they are VERY aware of the Exporter as is RAD Games) It's not an issue so far. It will only sell more versions of all SH series for them. And money makes them pay attention as we all know. One of the changes to the program will be a check to insure you have SH5. Or it just will not work. There's already ripped off 3D models from many places in SH3 and SH4, created by different modders. |
![]() |
![]() |
#15 |
Loader
![]() Join Date: Feb 2004
Location: ME
Posts: 84
Downloads: 74
Uploads: 0
|
![]()
If you need a tester me and my copy of SH5 are available.
|
![]() |
![]() |
![]() |
|
|